The library will be closed at all locations at the following times:
Tuesday, December 24th at 12pm
Wednesday, December 25th, all day
Tuesday, December 31st at 2pm
Wednesday, January 1st, 2025, all day

The library's temporary locations are at the Beech Street Center and the E.C. Benton Library. For more information, including hours of operation, please click here.

Death Knell: A Shadowdark RPG Megadungeon 2024

A bell tolls throughout the seven realms, bringing with it a fear of the unknown and a quivering dread that chills all mortals’ bones. A mysterious dungeon island has appeared, a dark peak in what was once open oceans. United for the first time in centuries, the nations of Regnis send heroes to explore its depths and the dark secrets–or treasures–within.

Join us for this is a virtual Shadowdark RPG Megadungeon, with rules based on traditional D&D 1st Edition, and using Discord and Owlbear.rodeo. Players can explore a vast new dungeon level each week (from June 26 – July 31) with Game Masters from across the country. Open to ages 13-21. Limited registration, so act fast!

Starmoth: A Super Dungeon Recap

08/10/2023

One of our ten major games in the Super Dungeon was Starmoth, a homebrew adventure crafted by volunteer and professional tutor, Dennis Yi. His games had a variety of educational and philosophical ties for his players and he gave permission for the library to share the insights and nerd culture references he posted for his players at the end of the Super Dungeon.

If you would like to play any of the Virtual Escape Rooms designed by this Game Master, see them here!

What is the Starmoth?

  • It’s an evocative name.
  • It’s a species of Althean moth, now endangered due to the destruction of surface ecosystems, whose wings bear a starry pattern that remind people of the lost night sky.
  • It’s an aspect of Throg Below and Peraxa Above, representing the duality of earthly decay and skyward flight.
  • It’s a constellation whose two wings are sometimes identified as two sub-constellations, the dove and the crow.
  • It’s the ghostly green nebula that haunts the night skies of the Serene Sea.
  • It’s a certain Frenchman’s worldbuilding project that serves heavily as inspiration for Dennis’s games.

This short story is a good entry point for the vibe: https://old.reddit.com/r/HFY/comments/118yrdx/the_imperial_dream_starmoth/ More core starmoth references: https://starmoth.space/intro/ https://starmoth.space/History/xenohistory/ https://old.reddit.com/r/worldbuilding/comments/xr4n7d/the_sequence_starmoth_setting/ Dennis’s Starmoth Sequence is rooted, as far as he believes, in existentialist themes and various neat oddities in linguistics and mathematics.

Language

The Sapir-Whorf hypothesis is also known as linguistic relativity, the idea that the language we speak shapes thought. For example, while languages across the world have developed color words in the same order, indicating a universal biological constraint behind language, differences in color terms cause differences in color perception. 

Characters

Gerald

Gerald the Shambler and the Gate-Builders as a whole are based on the Sequence from Starmoth, a similar but more terrifying ancient star-spanning empire with a habit of assimilating other civilizations via cultural manipulation. This cross-pollinated with Ella’s ideas to create the Gate-Builders featured in Super Dungeon 3. https://starmoth.space/History/xenohistory/ Gerald took further inspiration from modern AI technology and its weaknesses, such as in Winograd schema and garden path sentences. (See video by Tom Scott: https://www.youtube.com/watch?v=m3vIEKWrP9Q ) Gerald also played Sprouts, a game with deep mathematical grounding. https://en.wikipedia.org/wiki/Sprouts_(game)

Hubert and Rupert

Hubert and Rupert, who appeared in this session (but were not named), had personalities inspired by Statler and Waldorf from the muppets and names borrowed from a webcomic, Dresden Codak: https://dresdencodak.com/2005/06/22/rupert-and-hubert/

jan pona

jan pona was originally Kalisa, a sort of gay fey spirit (who instead of being very short-lived does not exist in linear time): https://starmoth.space/ShortStories/chroniclesofthedrive/ https://starmoth.space/History/xenohistory/?post_id=160&title=ladies-that-wander

radioactive pseudopenguins

The radioactive pseudopenguins are borrowed directly from Starmoth. https://old.reddit.com/r/worldbuilding/comments/sapamk/the_penguins_are_radioactive/

Week 2: Nirenberg on Nauvis

The planet of Nauvis, including the maps and enemies, is from Factorio, a factory-builder game featuring angry bug wildlife. The theme here was of biotechnological evolution, not as an observation but as an imperative. See also synthetic biology and utility fog. Nirenberg was the decipherer of the 64 genetic codons. The puzzles were based on DNA coding, starting with real DNA codons and moving on to a fictional triple-helix genetic substrate molecule. “Hello world” is a computer science tradition, while “int main” is common in C-like programming languages. https://en.wikipedia.org/wiki/C_(programming_language)

Week 3: Anansi’s Bottle

The Vlotians took inspiration from Starmoth’s Vriij. Their philosophy reflects the self-negating aspect of Buddhism. https://starmoth.space/History/xenohistory/?post_id=137&title=vriij- Candor, the Drow, mixes eastern meditative traditions into Drow dream-quests. Various tech items reference Star Trek, such as EPS conduits and Holodeck. The video game FTL: Faster Than Light contributed ship tokens and the ship interior map, while Babylon 5 gave the Gate-Builder ship image. The space combat scene and Firebase-Class battleship IPCS In Your Heart Shall Burn were adapted from Starmoth’s short story “Assault on Draugr”, though that had a happier ending. https://starmoth.space/History/humanhistory/?post_id=200&title=assault-on-draugr Certain Prophecy is a Covenant ship from Halo, while Inspiral, Coalescence, Ringdown was named for a ship from the Culture series by Iain M. Banks. The ambiguity puzzle about using each word in two different ways was flavored as a neural network training evaluation. It was borrowed from a book by Alex Bellos. https://www.theguardian.com/games/2020/oct/31/test-your-wits-with-a-book-of-ingenious-language-puzzles The puzzle about connecting cables was the three utilities problem, on a torus. Anansi’s Bottle, of course, references the tale of how Anansi spilled all the wisdom in the world. https://mythologyexplained.com/anansi-the-spider/

Week 4: Nephila

Nephila is a genus of orb-weaver spiders and a reference to Eriophora, the gate-builder asteroid-ship in the Sunflowers cycle by Peter Watts. The Island is a good introduction to the series. https://en.wikipedia.org/wiki/Nephila https://rifters.com/real/shorts/PeterWatts_TheIsland.pdf The Oberth Kuiper maneuver at the beginning of the session was a reference to an xkcd comic: https://www.explainxkcd.com/wiki/index.php/1244:_Six_Words jan pona’s sunsurfing minigame used rules borrowed from a board game, Triplanetary. http://www.sjgames.com/triplan/ The psychoanalytic dream sequence was inspired by puzzle video game Baba is You and lucid dreams. The speech and dreams of the ship itself were inspired by the hybrids from Battlestar Galactica.

Week 5: The Two Vlotias

The minigame puzzle about trying to cut off the waystation connections before the Mold reached Vlotia was the Shannon switching game. The map started out as a stargate map from Eve Online, which also provided many of my ship, planet, and background images. The story continues to borrow from the Starmoth’s Vriij. During the session I also referenced Star Trek, specifically Deep Space 9. The Gate-Builders in general mix the Federation’s culture and the Borg’s technology. Real-life biology featured this week includes manta ray intelligence, hydras’ indefinite regeneration, and octopuses dying after they’ve hatched their eggs.

Week 6: The Sporangium Eye

Monday’s session was pure toki pona, with lessons abbreviated from jan Misali’s 12 days of learning toki pona. https://www.youtube.com/playlist?list=PLjOmpMyMxd8T9lZjF36c4mn4YgwZ4ToT6 The story at the end of the tigers and the strawberries was a Zen koan. https://www.feelingoodfeelingreat.com/2014/08/07/tigers-strawberries/ https://medium.com/age-of-awareness/the-tiger-and-the-strawberry-b73de1dccf19

The farstation and its builder, the Iconoclast Seeker, was inspired by the Avid Watcher, a Sovereign from Starmoth. For images, I used XCOM’s gatekeeper. https://starmoth.space/History/xenohistory/?post_id=251&title=sequence-sovereigns

Final session puzzles:

  1. An adaptation of Set, the card game.
  2. Elder Futhark runes
  3. Two layers: Morse code, a Vigenere cipher.
  4. Rebus
  5. Silly phonetic misspellings, a la https://en.wikipedia.org/wiki/Ghoti. See also Mark Twain’s Plan for the Improvement of English Spelling. https://faculty.georgetown.edu/jod/texts/twain.html
  6. ASCII with parity for error correction and data reconstruction: https://en.wikipedia.org/wiki/Parity_bit
  7. Masyu https://www.puzzle-masyu.com/

Philosophy

I referenced a number of philosophies in my games. jan pona references Taoism and Zen. Where jan pona trends towards Existentialism, the black hole cult (singularity patron) seen in Aeidolon’s games trends towards Nihilism, as do the Vlotians with the negative side of Buddhism. Gerald the Shambler expresses something between Modernism and Postmodernism. Another way to see the typology of my characters is via the Vinegar tasters: On realizing existence has no inherent meaning, jan pona is at peace, Rupert and Hubert laugh (philosophical laughter: https://existentialcomics.com/comic/355), the Singularity-worshippers are in terror, and Vlotians are bitter. Gerald and the Gate-Builders meanwhile attempt to construct the purpose of life as expansionism and infinite growth. https://en.wikipedia.org/wiki/Vinegar_tasters

Music

John Quijada, creator of Ithkuil, has a prog-rock album sung entirely in the language. https://www.youtube.com/@johnquijada2756

jan Usawi is an amazing musician who sings in toki pona. Favorite tracks: “tawa lon linja”, “likujo”, “monsuta”

https://janusawi.bandcamp.com/album/lon https://janusawi.bandcamp.com/album/7-8 https://janusawi.bandcamp.com/track/monsuta

bonus vibe music:

Lorde – Te Ara Tika / The Path (track, in Māori) https://www.youtube.com/watch?v=HmTxdO4LlK4&list=PL7aRhEMqaSuT5lw0h8a4AFZf6dIlxbsg_

M83 – Oblivion (feat Susanne Sundfør) https://www.youtube.com/watch?v=UjpbQ1OWMPE

Eivør – Slør (album, in Faroese) https://www.youtube.com/watch?v=Tmu8sVs7o8Q&list=PLiN-7mukU_RHRU-6aKUFnnOUUDiZQQmNx

GUNSHIP – Dark All Day (album) https://www.youtube.com/watch?v=RHFkNuoaI3E

Boards of Canada – Trans Canada Highway (EP) https://www.youtube.com/watch?v=xrZ88ooxYf4

Redshift – Halo https://www.youtube.com/watch?v=2dE7w046lIA

God is an Astronaut – All is Violent, All is Bright https://www.youtube.com/watch?v=XUjV_zKX7xk

Explosions in the Sky – The Earth is Not a Cold Dead Place https://www.youtube.com/watch?v=veMONQwn7W8

Beyond the Aether: Theme Teaser

05/10/2023

Join players from across the country with a virtual Super Dungeon that runs from June 23rd-August 6th. This year, discover a new world and what is beyond in a game like no other.

Pre-Register for the Super Dungeon Here.

This theme reveal was written by Ella Sheffield, Theme Master of Super Dungeon 2023.


The planet, winding its way around its young blue star, is only one of thousands of similar pieces of rock in the remote star cluster. But that matters little. The network begins to expand.


Transmission from Althean Outpost Station #413
Received by University of Peraxia Station
Panstellar Standard Count 1210367.602
No translation in effect
Message follows:

Hey Prof! Sera here. So, you’re going to hear about this in a few days in the usual report anyway, but it’s real weird, so I figured I should shoot you a heads-up now, see if you’ve got any insight. It happened only a couple days ago, so about panstan 121365? Basically, I was out on sample collection with Jezper and a few of the interns — looking for that Tradescantia arcana I told you about — when we found this patch of forest that was all grown over with this weird purplish-red fungus. It didn’t look like anything we recognized, so of course Jezper starts freaking out. I mean, you know how they get about new species of mushroom. Except then we started looking closer, and it turns out that this fungus isn’t just growing on the other plants. It’s more like it’s changing the host plants, so like trees are sprouting purple bark and weird growths and stuff? It even looked like it was changing the soil composition, which makes no sense. Anyway, one of the interns touched one of the fungal growths and a big puff of spores came out, which is when I decided to call the expedition. Until we can figure out the proper safety procedures for this thing I don’t want to put any rookies in harm’s way, so all I’ve got is one sample I grabbed to take back to the lab. If you know anything about what’s happening here, send me a wave! It’d be super helpful.

Sera out.

Transmission from Government Station of Upper Treeside
Received by <Coordinate code: Althea, Subset: All>
Panstellar Standard Count 1210399.240
No translation in effect
Message follows:

URGENT NOTIFICATION TO ALL RESIDENTS OF THE NORTHERN SURFACE, INCLUDING BUT NOT LIMITED TO: DARKISLET, UPPER TREESIDE, AND OUTPOST STATIONS 125-413.

The Council of Surface Governments has declared a state of emergency in regards to continuing spread of the invasive biological entity colloquially known as “the Mold”. ALL RESIDENTS OF THE NORTHERN SURFACE REGIONS ARE ADVISED TO EVACUATE IMMEDIATELY. Residents of the Eastern and Southern regions are likewise advised to be on high alert as government teams will be deploying with flame weapons and atmospheric chemicals in an attempt to slow the spread. DO NOT EXIT YOUR DWELLINGS WHILE GOVERNMENT TEAMS ARE WORKING. DO NOT APPROACH ANY MOLD-INFECTED AREAS. If you detect any signs of the Mold entering your community, notify emergency response officials in your area at once.

Transmission from Municipality of North Kima Station
Received by Upper Treeside Station #28
Panstellar Standard Count 1210408.114
No translation in effect
Message follows:

Dal, it’s Isbel. They say the aetherwave network’s failing for a lot of the surface stations, so this might be the last transmission I can send. Listen, you’ve got to get out of there. I’m right on the edge here, and I don’t care what the government says, it’s not slowing down. But they say it doesn’t travel through rock nearly as well as overland, so the Underdark might still be safe for a while. The government’s trying to negotiate that deal with the corporations down there but don’t wait for that to get sorted. Just take your kids, take Mom and Dad, and leave. Before it’s too late.

I love you.


Flashes of light. Silence. It used to be louder here.


Transmission from Interstellar Peace Confederation Station #8803
Received by Interstellar Peace Confederation Station #0002
Panstellar Standard Count 1210529.507
Translated from Orthio’o
Message follows:

Inquiry. Has unusual information been received regarding the planet Althea? We have received no aetherwave communications from this planet in 120 count, the longest recorded silence since first contact. Several members of our craft who had regular communications have become concerned, although we are aware that their space initiatives have encountered troubles with <No direct translation. Closest approximations: bureaucracy, excrement.> in the past. If no information has been received, we recommend reinitiating communications speedily. Pleasantries from the crew of the <No direct translation. Proper noun.> .

Transmission from Interstellar Peace Confederation Station #0002
Received by Althean Underground Station #1
Panstellar Standard Count 1210534.875
Translated from Orthio’o
Message follows:

ALTHEA, confirm. You report an invasive biological hazard overtaking the surface of your planet? And you also report no physical contact with interstellar traveling civilizations? Confirm.

Transmission from Interstellar Peace Confederation Station #0002
Received by Althean Underground Station #1
Panstellar Standard Count 1210931.663
Translated from Orthio’o
Message follows:

Response to Althean Request for Aid #23. Unfortunately, risk estimates maintain that it remains excessively dangerous for external craft to approach your planet. No direct aid will be supplied at this time. However, your secondary request of free travel in IPC starspace and permission to colonize has been sent for review to the IPC Transportation Administration. You may anticipate a response in 500-700 count. Pleasantries from IPC Central.

Transmission from Interstellar Peace Confederation Station #0002
Received by Althean Underground Station #1
Panstellar Standard Count 1211759.419
Translated from Orthio’o
Message follows:

Response to Althean Inquiry Regarding Travel and Colonization Permissions. Free travel permissions have been granted to all registered Althean spacecraft, provided craft comply with IPC reduced violence regulations. Colonization permissions have been granted under a limited license, subject to the following restrictions: First, no colonization efforts may be undertaken on planets inhabited by beings of Intelligence Class 3 or higher. Second, no colonization efforts may be undertaken in star systems currently claimed by an IPC participating civilization. Third, no colonization or exploration craft are permitted to contain weapons of grade-4 (planet ending) or higher. Fourth, thorough biological hazard  decontamination protocols must be followed for all craft leaving Althea, in accordance with the standardized IPC procedures. [See IPC Standards Document 7010-W009]. Failure to comply with these regulations will result in expulsion from the IPC and reclassification as a hostile civilization. Pleasantries from IPC Central.

Transmission from High Extrasolar Research Observatory Station #1
Received by <Coordinate code: Althea, Subset: All>
Panstellar Standard Count 1219127.300
No translation in effect
Message follows:

After a lot of setbacks, we here at the High Extrasolar Research Observatory are pleased to announce that the first Althean Waystation is up and running! For the first time, our planet is now capable of interstellar travel! That means that it’s time to officially put out the call: we are looking for volunteers to be part of our first contingent of space explorers. We need as many volunteers as possible to search for new worlds for our people to live on. So, anyone who’s interested in the continuing survival of their species, sign up now! We’re serious; this could not be any more urgent. We’ll take anyone!

D&D Super Dungeon 2023 Theme Reveal

04/27/2023

Last year’s D&D Super Dungeon brought in 900 attendees in over 100 interconnected games that culminated in the sealing of an ancient evil to maintain the balance of chaos and order in the universe. This year, players will take on a whole new reality with even bigger stakes crafted by our Theme Masters and over 10 GMs. Watch this teaser video for a special theme reveal of this summer’s next big adventure.

Cindy’s Game: The Time Market

Dear Tes,

Sorry for the scare but, well, you were praying to Yl and I figured interrupting you in the middle of your prayers to a dead god wouldn’t be the worst thing I could do. You don’t know me, and you won’t for quite some time, but I passed by your village when you were younger and I listened to your grandmother’s tales alongside you. 

If I may comment, you seem to be in a rather sticky situation now- what with the prison cart and handcuffs and death sentence awaiting you past the woods and all – so I hope this letter and the story it contains will provide a bit of familiarity and comfort to you. 

THE TALE OF THE TIME MARKET

It had been a week since the strange figure had shown up at the tabaxis’ doorstep. None of the tabaxis in the village knew what the stranger was, only that it wasn’t any of the genera in  Ritenus. 

The stranger, luckily, still proved to be proficient in Common – after uttering a few words of a spell, they were able to communicate with the tabaxi. They told them strange tales of what they had seen, stuff of myth – “giants” that parted the ocean, clever “gnomes” and their inventions, “humans” that thirsted for gold and adventure. In return, the tabaxi villagers gave the stranger food and water, and offered to take them in and help them get back to wherever it was they were from.

But every time this offer of shelter or a way home was made, the stranger would reject it with a sad smile. “This is my way home. I’m waiting for a door, and I’m afraid to miss it again,” they said, and would never say more. 

So as days and night passed, the stranger sat there and grew to know all of the tabaxi in the small village. A tabaxi elder, who all of the other tabaxi called “Grandmother,” took special interest in their stories and would swap tales with them, telling them tales of a great fallen dragon and the organizations that grew to fill its place. She told them about eccentric toymakers and suspicious bankers and floating cities and in this way, they grew to understand this strange world a little better. 

Still, they grew lonely – they wanted to tell the story of their origin to someone, to anyone, but they were too afraid they would lose their only source of sustenance and company if they told anyone the truth about their past, about their thievery. 

Then, one day, a new tabaxi came stumbling out of the woods. They were tired and haggard, but their eyes flashed with a tense sharpness. They studied the stranger, a look of confusion on their face. “I’ve never seen anyone like you.”

The stranger nodded, studying them too. The newcomer carried a map, so at first the stranger thought the tabaxi was some kind of explorer until their gaze was then pulled to the manacles around the tabaxi’s wrists and the brand on their palm. Ah. Another thief.

“I’m like you,” they said simply. “I’m a trapped thief, and I’m looking for a way out.”

The tabaxi scoffed, gestured at the stranger’s free hands and feet. “Trapped. You can leave any time you like. You don’t have a whole prison caravan after you.”

The stranger shook their head. “I’m not trapped in space, I’m trapped in time. I went through a doorway in time to dig up my stash here, but there was a passing patrol and, well, I got arrested. I managed to escape, but by then it was too late. I took too long and my door closed, so I’m stuck here until the tear opens up again to let me through again. I don’t dare leave this spot again, and I don’t have to – the tabaxi bring me food and water, and the summer weather is nice.”

The thief sat here, considering this, the idea of a miraculous doorway that could bring them somewhere else. “Where does the tear go?” They finally asked, in a voice that was little more than a whisper.

So the stranger spoke of the time market.

Everyone said time was like a street, receding behind you even as it stretched infinitely before you, and you went from point A to point B and on and on until you died. The stranger, however, knew that like any good city street, it had tunnels and pipes and catacombs running beneath, places hidden from sight – like the time market.

The time market came at night, and it came at day, and it pulled you in from the sky and from beneath your feet. For all its showiness, it never announced its entrance or departure with anything more flashy than blinking lights for a split second before time smoothed itself out again and shook off this temporary disruption. 

No one quite knows how the market began. Various folk legends featured a trickster who showed up at times of great fortune or great misfortune. She was revered by a superstitious sort, who saw her in the glint of every coin teetering on its edge and every wink of a shuffled deck of cards.

Here the tabaxi nodded. They knew what it was like to be superstitious – sometimes, before an important job, they would ask Yl’s blessing. She might be dead, but it brought them a bit of comfort nonetheless. 

Many of these superstitious found this trickster seemed to be intrigued by, and even moved to help,  the daring and audacious. Though no one quite knew what she was doing to help, sometimes when she was near a wind would blow at just the right moment or the right door would open.

One mortal that caught the trickster’s interest was a legendary thief known to history only as the Marauder. Menace of tyrants everywhere, he stole treasures and artifacts from conquered lands and returned them to their rightful owners. One day, as he was finishing up in a castle vault, he saw something that intrigued him- what appeared to be silks, but would dissolve into wind at a touch.

Intrigued, he let down his guard for a second too long to examine it. The platform he stood on fell open and he found himself shooting down a long slide, then plummeting towards what would surely be his death on the earth below.

The trickster, watching from a nearby ledge, shook her head. With a crack, a void opened up beneath him and he fell in, still screaming. With a flick of her hand, the trickster closed the door again. There. He’d be safe.

After a long minute of not hitting anything, he dared to look around cautiously. The same cliff face sailed past over and over, but the trees growing out of the cracks seemed smaller and smaller. Looking up, he saw at least three different suns in the sky but felt the heat of only one. Every time he blinked, the sky looked different – here a crescent moon struggling to shine behind a veil of smoke, there a new moon and just the stars over the castle he had just escaped. His view blurred more and more until he found himself in an utterly empty city, much like the capital he had just passed through, but seemingly devoid of people.

With little else to do, he worked to make it a beautiful city. He found himself living in the king’s chambers and, despite the sturdy vaults he could have used, kept his treasure of the winds with him at all times – call it a hunch, call it fate. So it was with him when, as he grew old and could hardly leave his room, he noticed a group of tieflings approaching the castle door.

Here, the tabaxi again interrupted. “What are tieflings?”

“Devils,” the stranger said, shaking their head and continuing.

He listened as the tieflings explored the castle until, with some surprise on their part, they found him. They lamented to the Marauder about how empty the city was, and told him about the pasts they were escaping – as traitors to their army, who had saved a city the tieflings were burning and stolen a ship to escape. They thought they’d been doomed when a heavy storm hit, but with a crack of lightning that sounded like a thousand dice rolling, the ship had been swallowed up and sunk through the sea until they docked here. 

“I’m glad there are others escaping,” he whispered, smiling as he looked upon the tieflings and died as he lived – among thieves. They buried him, with his last treasure of the winds, in the castle vault.

After his death, other lucky criminals continued to slowly trickle in from all walks of time, from the beginning of it to the known “present.” They found refuge in this little city that seemed to be defended and utterly isolated from the rest of time, where people made a living offering their strange goods and services in seclusion.

That was until one ordinary day, when doors opened onto four specific times. No one dared to exit, fearing their pursuers lay on the other side. After a few days, they closed again. Everything continued as normal until a few months later, the doors opened again. For some reason, the magic isolating the time bubble was flickering. 

As criminals who were eventually brave enough to venture out and lucky enough to have associates in those years made contact, the time market gained its first outside customers. It evolved into a black market known for stocking items so powerful, so dangerous, they would be illegal in any time or place. It also populated slowly with more common criminals that hadn’t been chosen to live in the market, until it became a small town of exiles. Now anyone fleeing punishment in those four times could try to find entrances, listening with attentive ear for talk of places with extensive ghost stories about mysteriously disappeared children and bewildered creatures spit out years past where they claimed to be from.

“This is one of those four times?” The tabaxi asked, with new hope in their eyes.

“Should be. I’ve been here for about a month, so the gate should open soon,” the stranger said. 

The thief staked a desperate bet on the stranger’s story, and sat waiting for a week, hiding in the bushes at every tabaxi that came to give the stranger rations and any sound that even vaguely resembled a horse’s hooves. Finally, the world opened up around them and they folded into time.

They bid farewell to the stranger. As they explored the market and reached the time doors, they spoke to people and learned that one of them opened to a faraway kingdom, about a year before their time in the forest. They thought about their escape from that forest, how they had thought they were utterly alone and prayed to every god they thought could help them, but standing before the doors, they slowly realized that even if a god didn’t intervene, they could help themselves. It would be simple – tell their past self what they knew now, and wait.

The next morning they set out into the past, hesitating only for a second before the doors. Muttering a prayer to Yl, they walked through the third one, with a message to deliver.

Sorry it took so long to get to the point- I thought this might be the easiest way to break this all to you. I remember reading this letter and being pretty incredulous even with the easing in. I think if you’ve made it here, though, I can’t really sidestep the weird time things anymore.

If you unfold this envelope carefully, and hold the insides up to the light, you’ll see a more detailed summary of how to escape, and then how to get around the market. On the back of this letter is a map of the path you’re taking to your prison. You should be able to – you have broken out at the edge of the forest and you can do it again. For the first time. Whatever.

I know I’m speaking of you doing all this as an inevitability, and that feels overconfident to you. Look, I know by the fact that I’m writing this letter that you’ll succeed- I couldn’t have lived to write this if I got executed or died somewhere along the way, right? 

Right. That’s all – I’ve given you everything I can and it’s all up to you now. 

Good luck.

-Tes

Super Dungeon: Pupsilludo’s Tale

This theme reveal was written by Alice L., Theme Master of Super Dungeon 2022.

When Pupsilludo was once again aware of his surroundings, he noticed three things. One, he seemed to have all of his appendages intact. Good. Two, he was definitely, absolutely, not in the meeting plane anymore. He was in so much trouble. And three, most importantly, he was faaaaalllliiiiiinnnnngggggg!

“Ahhhhhh!!!!” As he sped toward the misty floor below him, Pupsilludo flailed his wings desperately, forgetting two important facts: one, he was in the form of a Kenku child and hence couldn’t fly, and two, he was a god and hence could fly with magic, not wings.

Thankfully, it seemed as though Pupsilludo wasn’t alone in this strange new place. With a fwoosh! he was suddenly picked up by a stream of air, saving him from a painful crash landing. After a bit of tossing and turning, Pupsilludo found himself gently set down on the…ground, he guessed? It really looked more like a layer of clouds – he could even see his claws sink slightly into the springy vapor.

Where…? Looking all around him, Pupsilludo saw an empty, cloudy space as far as he could see. Yet the place looked vaguely familiar. Had he been here before? Think Pupsilludo, think!

However, Pupsilludo didn’t get much time to search his memory for the place, as he was suddenly interrupted by a voice from behind.

“Huh. I thought you’d be bigger.” With a start, Pupsilludo jumped around, looking for the source of the sound. Standing behind him was a strange figure that seemed to be made out of the air itself. But it didn’t look like a standard air elemental – it had four long appendages that ended in claw-like things and a head adorned with…fur, maybe? Three pairs of wings sprouted from its back like Aarakocra, and it wore a long flowing garment. All in all, it was a very weird and foreign looking being. And what gave it the right to judge Pupsilludo?!

“What do you mean you thought I’d be bigger? I am perfectly fine as I am! And also, who are you? Where am I? What are you going to do to me???” Having said his fill, Pupsilludo paused to take a breath, the sound of his words still ringing through the empty landscape. The air spirit seemed to be unimpressed though, simply cocking its head to the side as it regarded him. 

“So many questions…are all the little bird people as loud and demanding as you?” The spirit gave Pupsilludo no time to respond though, simply continuing on. “But I suppose I do owe you some answers – I did abduct you and drag you to an unknown place, after all.” It was a bit hard to tell, given the whole made-of-air business, but Pupsilludo was at least 90% that the spirit gave him a snarky smile afterwards. What a horrible, rude spirit! He thought. But he also wanted answers, so he pushed down his pride and continued to listen. 

“I’ll answer your questions in order, little one. First, why did I expect you to be bigger? I meant no offense – you’re quite cute as you are – but gods tend to be…you know, bigger.” At this, the air spirit gestured at a point far above Pupsilludo’s head. “So I was simply a bit surprised that you were so small and young looking. How old are you anyways, little god?”

“Old enough.” Pupsilludo was not amused. Appearances could be quite deceiving! And he wasn’t about to give his true age to some random stranger air spirit. That seemed ill advised.

The air spirit shrugged nonchalantly. “If you say so. Size doesn’t matter for the purpose I need you for anyways. Next, who am I?” The air spirit cocked his head in the other direction and tapped one of his appendages against his chin, seeming to think. “That is a most excellent question. I know who I once was, and the names I was once called – Lord of the Air, Keeper of Secrets, The Unseen One, The One that Sees All, and so many more – yet I do not know what I am now, for who I once was I seem to no longer be now.”

Pupsilludo looked up at the air spirit blankly. “What?” The spirit was now talking like Vicnaritas on his most riddle-y days. He had no time for such nonsense! Pupsilludo still had questions he needed answers to!

“Hmm.” The spirit scrutinized him carefully, then sighed. “It seems you do not recognize me. Oh well, my name is not that important. All you need to know is that I am a denizen of this place, and that I have something quite interesting for you.” 

“What? That’s not an answer at all! Answer me prop-” Pupsilludo’s rant was abruptly cut off because he suddenly lost all the air in his lungs. What a mean spirit! It wasn’t playing fair!

The spirit continued to talk as if Pupsilludo wasn’t gasping and wheezing in front of him. “Let’s see, what was your next question again? Ah right, what is this place.” With a great flourish of its six wings, the spirit spread its arms and proclaimed, “Welcome to my humble abode, the elemental plane of air!” 

Following this statement, there was a moment of silence, punctuated only by the heaving breaths of Pupsilludo. The spirit stooped down to look Pupsilludo in the eye. “No reaction? Huh.”

Pupsilludo raised a wing to bat the spirit away, forgetting that it was made of air. Rather unfortunately, his wing simply passed right through it. Still, the spirit moved back a few inches, resuming its initial position. Glaring at it, Pupsilludo rasped, “Maybe I…would have had…more of a reaction…If you hadn’t…tried to suffocate me…a few seconds ago!”

“Well you seem fine now. Besides, you were perfectly safe.” It shrugged, seeming to remain just as apathetic as before. 

“Yeah well it’s still rude. Besides,” Pupsilludo gestured to the misty terrain around them. “I’ve been to the elemental plane of air before with my siblings. Granted, it was a long time ago, but it didn’t look anything like this.”

“Well, that’s because you probably went to the part that is open to the public. The inner sanctum here isn’t so easy to access. It’s dangerous too – without proper elemental shielding, the sheer force of the raw elemental energy here would tear anyone – whether mortal or god – apart into smithereens. It is only through my power that you’re standing here, little one.” 

Pupsilludo shivered. Was this serene environment really that dangerous? He certainly didn’t want to test it. “Ok, point taken. Now answer my last question – what are you going to do to me?”

The spirit smiled. “Perhaps the most important question of all, hmm? Don’t worry though. I simply want to show you something that may be of interest to you – and to me too.” As it said the words, the spirit began to dissolve, fading into the air around it.

“Hey! Wait! Where are you going?” Pupsilludo tried to grab at the vanishing spirit, but a gust of wind smacked his wing out of the way. “Pay attention and watch.” The spirit’s voice ordered. “You’ll see.”

“Okayyyy???” Looking around him, Pupsilludo saw nothing out of the ordinary. The cloudy floor curled around him, the ever present wind blew up strands of mist and – oh! The mist was coalescing into shapes. Wandering around, he watched as forms emerged – each with four long limbs and weird non-pointy claw-like things, much like the wind spirit. There were eleven total, and as the figures became more detailed, he saw that each was unique. This one had arms – so many arms that Pupsilludo couldn’t even count how many there were – that floated behind it and thin, delicate fish scales that dotted its skin. That one had a long thick tail, spotted like a salamander’s, and long flames that licked down its back. And that one wore more jewels than Lucretor!

Pupsilludo was so focused on the incredible detail of the misty sculptures (he swore he could see every scale on that one’s snake!) that he was unprepared for when they began to move. He started when the one he was in front of, half naked and with flaming chains, walked right through him. 

“Where is Sciear?” The figure sounded both angry and exasperated, as if this was not the first time this “Sciear” had been absent. 

“I am sure he is on his way.” The figure wearing way too many snakes for Pupsilludo’s taste replied, stroking one of the serpents encircling its neck. “He knows better than to miss such an important meeting.” 

The answer hardly seemed to appease the half-naked figure though. He turned toward two of the other forms, one dressed in loose fitting robes, another with short hair and voluminous cape. “Anemos, Kaelentia, do you know where your errant constellation is?”

“We cannot control his movements, anymore than you can control where the wind blows. He will be here when he is here. No sooner, no later.” The short-haired one’s reply was curt. Pupsilludo wasn’t quite sure whether that’s Kaelentia or Anemos, but he tried to keep the names in his head. That’s three names now – Kaelentia, Anemos, and the mysterious Sciear, who had yet to appear. 

But the scene wasn’t over yet. Another form moved. This time, it was dressed in chaste robes, much like those of priestesses, and carrying a lantern. It approached the half-naked figure and placed one hand on its shoulder. “Incendix, calm down. I’m sure he’ll be here soon enough. He has never missed a meeting.” 

The other figure angrily shook the hand off. “Well I, for one, am not going to wait idly by for his lateness. Need I remind you all that there is a hole in the sky?”

A hole? A hole?! This better be not what Pupsilludo thought it was…

“Ah yes, the hole! Though I’m more partial to calling it a rift.” A new voice broke through the conversation, and Pupsilludo looked up along with all of the forms. A new figure was slowly making its way down, with…six wings and a flowing garment? “Hey spirit! Where’d you go?” Pupsilludo shouted, but the spirit no longer seemed to hear him. Huh??? He supposed he’d have to figure it out later. Right now, he just watched as the spirit swooshed right past him and hovered over the half-naked figure. “And for your information, I was just gathering some last minute intel on that very subject. I’m sure you’ll all find it interesting.”

“Then you can start.” Pupsilludo turned to look at the new speaker – a figure with antlers like a deer, long flowing fur on its head, and fancy floor length robes. “Pray tell, illuminate us.”

“Gladly.” The six-winged spirit, now the center of everyone’s attention, rotated slowly with lazy flaps of its wings as it began. “I did a little investigation on the properties of the rift today – in fact, I was finishing up right before I came here. I discovered that it is, in some ways, exactly as it appears. It is a hole of sorts. I could throw objects through easily enough.” 

“So it’s a portal, perhaps?.” A figure draped in a flowing gown with water cascading from their head interjected. “Do we know where it leads?” 

“Unfortunately not. Once the objects entered, I could not find them again – not in the material plane or any of the hundreds of demiplanes I searched.” The spirit paused here, allowing the frantic murmurs to die down. Pupsilludo wished he was actually there – he was bursting with questions too! 

But the spirit wasn’t quite done yet. “Hush, hush, there’s more. I found that though I could enter the rift, I could not pass through it – not even the smallest feather could make it through. Every time I tried, it felt as though a force was keeping me out, as vast and impenetrable as a wall. Moreover…” The spirit paused again, but this time, it seemed more…contemplative, as if it were reconsidering its next words most carefully. After a moment though, it continued.

“I know you will not believe me. Quite frankly, I wouldn’t believe me either. But you can go check for yourselves later. The rift itself…felt like her doing.” 

A tense silence descended, but Pupsilludo barely noticed. His head was spinning with new questions, like who was this her? And also, who were these figures anyways? They didn’t look like mortals – but surely, they weren’t gods?

Yet another new voice jolted Pupsilludo from his frantic thoughts. This one came from the figure who seemed to be a weird amalgamation of plant and animal. “You’re right. It is hard to believe. After all, she-”

They’re cut off by the furious voice of another figure, and Pupsilludo whipped around to see the flaming hair of the salamander-tailed figure flaring. “Hard to believe?! It’s impossible! She has been inactive since the sealing 40 years ago. It cannot possibly be her doing. And how dare you mention her here, she who left us to deal with this mess by ourselves, she who-”

The voice abruptly cuts off – not because of some interruption by one of the figures, but because the misty figure itself was suddenly destroyed by a gust of wind. More gusts came, and Pupsilludo spun around in a panic, watching as the other forms were similarly destroyed.
What was happening? And why did the wind feel so much more…hostile now? Like it might cut his feathers if he wasn’t careful?

“My power wanes…” The voice of the spirit sounded right next to his ear, and Pupsilludo jumped in surprise. “For your own good, you cannot stay here any longer. Remember what you have seen, little bird. Until we meet again…”

“Wait!” Pupsilludo dug his talons into the clouds and reached out for the spirit, but his wings simply passed through the air fruitlessly. “Who were those people? Why were they also discussing a rift? Who is she? Come back! I still have so many questions for yooooouuuuu!” But alas, the winds were too strong. They swept Pupsilludo away from the spirit, and after a time, dumped him unceremoniously on top of the highest spire in Nidor.

Watching Pupsilludo depart his domain, the wind spirit cracked a smile before dissipating. The little bird person would have hardly been his first choice. But now, at least someone else knew. Now, there was hope.

Super Dungeon: The Time Train

This theme reveal was written by Alice L., Theme Master of Super Dungeon 2022.

“Another load of steel for Bay 5!”

“Keep those fires hot, lad! We’re a forge, not a bakery!” 

“Look out below!!!”

That last statement was followed by the scraping of chains. Artificers and engineers, blacksmiths and alchemists, and even a lone reporter scrambled out of the way as the top of a rocket clanged onto its other half. Immediately, goblins in soldering gear scrambled all over the structure, and sparks began to fly haphazardly. It was rare to see the large scale construction space of the tinker’s guild of New Keteratonik so abuzz – usually, activity (and the occasional explosion) were confined to the network of smaller workshops.

Floating above the fray, Tor Avitpaxu and Progrix observed at the hectic, bubbling hive of activity underneath them. They were invisible, of course. A giant floating tortle and a furry mythical beast would cause too much of a commotion. But they were hardly here on vacation. The rift yawned above them, and it was the very cause of this current fervor.

As he watched yet the goblins assemble yet another cockpit, Tor Avitpaxu frowned, the creases on his gnarled face deepening into valleys. He had seen the first capsule pass through the rift – and how it had nearly shaken apart before making it through. These mortal-made constructs were too unshielded from the raw power of the rift and were only good for one way journeys, if anything. And even though most adventurers were willing to take risks, they still had people they cared about and would not like the idea of being stranded forever in a foreign time. 

What a waste of perfectly fine metal, he thought. Still, Tor Avitpaxu supposed the capsules had not been entirely sacrificed. They could now tell that the rift was really a portal that led to some point in the distant past of Ritenus. Now more and more adventurers were being sent through, in hopes that they’d find out more. But they couldn’t go hurling thousands of gold pieces worth of material into the rift anytime a group needed to go through! At this rate, the mortals would bankrupt themselves long before any disaster arrived.

No, what the mortals really needed was a dependable and reusable way to traverse the rift. Tor Avitpaxu contemplated his companion, who currently had his thick furry tail wrapped around his front claws and was staring quite intently at the sparks flying below. Something like Progrix would work nicely – being a divine beast, Progrix could enter (though not pass through) the rift with no repercussions. He was dependable. He was cheap to power. 

The only problem was the Progrix was not a very good large class vehicle. Sure, he could shapeshift to be much bigger, but that didn’t mean he was safe. Adventurers or their equipment falling from a high height above New Estanos certainly seemed like a bad situation for everyone involved… 

Progrix, sensing his master’s thoughts, pondered over them. His ears flicked absentmindedly as he scanned the chaos below, trying to find something that could help. 

Suddenly, Progrix spotted a spurt of steam from the corner of his eye. He maneuvered his invisible bulk around stacks of materials and over walls until he found it’s source: a train! Laden with steel and coal and all the other things the workers needed, it was big and shiny and powerful. People filed on and off the train in neat, tidy columns. Watching the scene, Progrix felt a shiver pass from the tops of his horns to the tips of his claws – it was perfect! Not sparing a single moment, Progrix jumped up and pranced proudly back over to Tor Avitpaxu, tail waving. The Tortle god was now floating upside down, apparently trying to look at things from a new angle. Progrix nudged the Tortle god with his nose insistently, and he turned to look at the divine beast questioningly. “What’s the matter? Did you find something?”

Progrix nodded, then pointed with one claw in the direction of the train. When the god didn’t move fast enough for his taste, he grabbed the Tor Avitpaxu’s staff in his mouth and began to drag him over to the train. There was no time to waste! Adventurers were probably being shot through the rift this very second! 

“Hey!” With no small amount of struggle, Tor Avitpaxu extracted his staff from Progrix’s mouth. “How rude, Progrix. Now what’s the rush?” He looked around. Progrix had dragged him to a different part of the workyard, which was just as busy as the rest. The only thing of note here was the large train that had just pulled in. A train…Tor Avitpaxu frowned contemplatively, then brightened.

A train would be perfect! Large, with ample storage space, maneuverable with the use of tracks, and easily powerable by Progrix! But he could hardly build it alone. He didn’t have the slightest idea how trains worked, and even divine magic could only make up for so much. He’d need the help of Charchaeon, for sure, and Vicnaritas, and possibly even Wilehelion. Hmm…

Looking back at the workshops, Tor Avitpaxu swung himself up onto Progrix’s back. He gave the divine beast a pat on the head, eliciting a happy rumble. “Let’s go, old friend. We have a lot to do.”

~~~

Weeks later, the people of New Estanos gaped as a train made out of an unidentifiable brownish metal spiraled out of the sky. It formed its own tracks as it chugged its way down and down and down, finally stopping just outside of the Adventurer’s Guild. 

As the crowd gaped, Tor Avitpaxu stepped out of the front, complete with a conductor’s hat. Ignoring the gathering, he slowly made his way to one of the carriages and rapped on the door. “We’re here!” He called.

For a moment, nothing happened. Then, there was the sound of a small scuffle and the door slid open. An extremely tired looking Kenku emerged first, clutching a backpack to his chest and mumbling about how ‘this was out of his paygrade’. He was soon followed by a battered looking warforged, two Tabaxi, a Tortle, and two halflings, most of whom were slightly singed and rather dazed.

As the adventurers began to regain their bearings, Tor Avitpaxu turned to address his growing audience. “Hello, fine citizens of New Estanos! As I’m sure many of you already know, I am Tor Avitpaxu, one of the Pantheon. This fine contraption next to me is Time Train.” He patted the dull yet distinctive vehicle beside him fondly. “We are now the official transportation for all adventurers through the rift. You can acquire tickets from the Adventurer’s Guild…” As he continued to explain the intricacies of using the Time Train, the onlookers finally seemed to shake out of their collective stupor. Whispers grew into confused and contemplative murmurs. From the back of the crowd, a blue scaled Kobold in a fedora and an oversized trench coat began to push her way forward with urgency. Though she elbowed animalfolk out of the way rather aggressively, her small stature made progress difficult.

Finally, Tor Avitpaxu stopped talking. He seemed to think for a second, tapping his chin with one long claw in contemplation before continuing. “Well, I think that’s all I have to say. I hope to see some of you on board soon!” 

With that, he climbed back onto the Time Train. The machine came to life all around him, and he chugged his way back into the sky before vanishing , leaving behind a disappointed reporter, bedraggled adventurers, and a very confused New Estanos.

Super Dungeon: A Council of the Gods

This theme reveal was written by Alice L., Theme Master of Super Dungeon 2022.

At night, the city of Nidor was an unexpectedly lively place. Bars along the pier and in the city were packed with sailors and overworked interns alike, and the loud, bawdy noise of these establishments carried far and wide. 

Sitting atop the highest spire in Nidor, a little Kenku child swung his feet back and forth as he contemplated the lights of the city and the teeny tiny animalfolk scuttering back and forth below him. Punkiedory, as he was once called, was definitely, 100% not allowed to be here – if anyone saw him, he’d absolutely be shouted at. But alas, people rarely look up, so here he was. 

And oh, what a view he had! The city spread out below him like a tapestry, so similar yet different from the place he remembered. Now, steel and copper encircled the trees along with vines and wood, steam spurted from valves and mingled with the smoke from sacrifices, and the clanking of machinery was as common as the gentle clinking of bone wind catchers. Yet Nidor was still Nidor, Bracorax was Bracorax, and he would stand by them until the end of days. 

The end of days… With a small frown, Punkiedory turned his eyes up from the luminous city to the inky sky above. He quickly picked out the familiar constellations – the crow, the tortoise, the scales, all complete. Yet four – the water bearer, fire eater, earthshaker, and airbender – were missing stars.

The rift was still there, he thought dejectedly. The gash in the sky had been there for over a week at this point. Though it hadn’t been growing, or spitting something out, or doing much of anything at all, he didn’t like the rift. It made him uncomfortable. And more importantly, nobody, mortal or divine, seemed to know why it had appeared.

  A flutter of wings at the edge of the Punkiedory’s vision shook him out of his musings. Looking down, he saw that a sleek black crow had landed next to him. Ah. He wondered what was the matter. Ever since he’d gotten ungrounded, he’s usually allowed to go out and about as he pleases.

“Hello sister!” He gave a cheerful little wave to the crow. “It’s rare to see you here these days. Do you need something?”

Though the bird didn’t open its mouth at all, he heard the reply all the same, reverberating directly into his brain. “A council has been called. Your presence is requested.” Punkiedory cocked his head a little. That was weird. His sister’s voice sounded…well, not quite anxious, but tinged with something of that sort. This must be serious then. Still, he felt the need to liven the mood.

“Requested? Or ordered?”

The crow didn’t give him the dignity of an answer, instead side-eyeing him before dissolving into the blackness of the night. With a sigh, Pupsilludo stood up and stretched. Of course he knew that the gods never made requests. And if even he had been called, this must be an assembly of all the gods – something that almost never happened.

~~~

When Pupsilludo stepped through to the plane designated for the meeting, he found the rest of the pantheon already present, exchanging pleasantries. Oops. He wondered how long his sister had spent looking for him – and how long the meeting had been delayed. Ah well. At least he was here now. He discreetly made his way toward his siblings, stopping only to wave at Tor Avitpaxu, the tortle god being the only one that noticed he had slipped in.

“Is everyone here now?” Bcaesorr’s voice rang out above the soft murmur of side conversations among the gods. Nobody answered, but the gathering quieted. The question was rhetorical, of course. Though the milky-eyed god was blind, Bcaesorr had a better idea of what was going on around him than most people with eyes do – a fact that has cost Pupsilludo many times. “Excellent. I trust you all know why we are here today?”

Vicnaritas was the first to speak, his horse tail flicking as he readjusted his four hooves. “That rift in the sky, right? I regret to inform you that I have no knowledge on what it is. The greatest mortal researchers can only come up with theories too.”

“Yes, what is that thing?” Lucretor jumped in, sounding quite frazzled. The rings on his claws shimmered alluringly as he waved his hands around, and Pupsilludo had to focus really hard in order to not be distracted by the shininess. “Whatever it is, it’s driving some mortals rather crazy with worry – can you imagine how that’s affecting the economy?”

“That’s what we’re asking.” Sidastrea’s voice rang in everyone’s head, sounding vaguely annoyed by Lecretor’s outburst. Dark eyes flashing, she continued, “Now, do any of us have an idea, or are we just as clueless as our followers?”

“Well,” Tor Avitpaxu raised one gnarled hand, though there’s no need. “I may have some inkling of what it’s about.” With everyone’s attention on him, he continued. “You see, the river of time has been acting a bit…strange since that rift’s appeared. Sometimes it’ll show images from Ritenus, but other times it shows strange beings – featherless, scaleless, and hairless, except on their heads.”

Pupsilludo felt his beak drop open involuntarily. Whaaattttt???? He had never even heard of such beings – and he was no silly mortal, he was a god! Was the river really malfunctioning? But why? It wasn’t as if anything they did affected the river anyways – it was far older than even Tor Avitpaxu.

“So you think the rift is somehow manipulating time itself?” Though it was hard to read the half-mechanical god, Charchaeon sounded skeptical at best. “Why would anyone do that?”

Tor Avitpaxu shrugged. “I’d love to know the answer to that, just like you. But if I had to guess…doesn’t it feel a bit like her?” Though he avoided saying the name, only Charchaeon, Lucretor, and Wilehelion looked confused. Pupsilludo knew everyone else understood what he meant.

Next to Pupsilludo, Sidastrea visibly flinched, feathers ruffled. “Even if it does, it cannot be her. Yl is long dead. We established that 238 years ago, no matter what some stubborn mortals continue to believe.”

“Now, now,” Tor Avitpaxu waved his hand, dispersing the tension. “I never said it was her, only that the rift feels a bit like her. And you need not feel so guilty. She did it willingly, if I recall.”

“…perhaps.” Sidastrea did not appear to be significantly reassured though. Watching her slightly slumped form, Pupsilludo vowed to ambush her with a hug later. 

Noticing his sister’s clear agitation, Bcaesorr redirected the conversation. “So time may be messed up. Is there anything else we can discern? Or is this the work of a power greater than even us?”

A chorus of nos and shaking heads met his question, and Pupsilludo felt his stomach drop. However, he’s distracted from his growing feelings of dread by the ever chipper voice of Wilehelion.

“Well, even if we don’t know much now, we’ll probably know some stuff soon. I’ve heard the mortals have some plan to investigate the rift.” Here, he paused, tapping one finger against his chin. “I think they want to shoot some people through with a contraption of some sort? Quite ingenious, if you ask me!”

Incredulous silence met Wilehelion’s sudden proclamation. The Phoenix finally broke it, flaming wings flaring in disbelief. “You mean to say that the mortals are planning to shoot their own through a mysterious rip in the sky that no one, not even us, has any idea about?”

“Yup!” Wilehelion seemed almost satisfied with the fact, but even Pupsilludo had his doubts about the mortals’ sanity at this point. He could tell that the plan was probably a very, very bad idea – and he was practically famous for making questionable decisions! It would be a minor miracle if it actually succeeded the way the mortals were planning. From the anxious murmurs all around him, Pupsilludo could tell the rest of the gods shared his views.

But once again, Tor Avitpaxu restored the meeting to order. “Though I’m sure we can all agree that the mortals are quite mad, we must consider their circumstances. What else can they do? The rift is a mystery they must solve, and if even we cannot assist they must take matters into their own hands. Let us wait and see. Perhaps we may yet learn something new.”

The gods continued to deliberate, some arguing for the mortals’ plan, others wanting to stop them, fearing the potential repercussions. Pupsilludo, however, quickly lost interest. He knew the passive-aggressive arguing would amount to nothing fruitful anyway – it rarely did. And no one really cared about his opinion anyways. Most of the gods still thought he was a little kid. Instead, Pupsilludo let his eyes wander discreetly over the demiplane all around him, looking for something more interesting. Unfortunately, the place was dreadfully plain and boring – no trees to climb, no clouds to stare at, no rocks to hide behind. It must have been one of those weird pocket places that simply existed, with no god to shape it into some other form. Everywhere was the same, the same, the same – except for there! 

Wait, what? Pupsilludo squinted at the spot where the air was…jiggly, but the abnormality remained. So he wasn’t imagining things. Probably. But that still didn’t explain why the air was jiggly in that spot, wavery and fluctuating. Pupsilludo wanted to investigate so badly, but he also didn’t want to get caught. Being grounded was not his idea of a fun day, thank you very much.

He discreetly looked back to assess his chances. The conversation had shifted from civility once again, and at least half of the gods were busy trying to convince Lucretor that the state of the financial market should probably not be their main concern at the moment. All in all, they were thoroughly not paying attention to him. 

Excellent. With quick, careful steps, Pupsilludo sidled over to the aberration. It was situated at just about his eye level and only the size of his wing. He could see through it perfectly fine, but everything behind it was weird and distorted. Also, even though it was jiggly and wavery, it seemed to be stuck to the spot it currently was in. Huh. Pupsilludo wondered how it would feel if he touched the thing – was it as incorporeal as it looked? But he also knew that he probably shouldn’t – after all, who knew what kind of weird thing it would do to him! Pupsilludo was impulsive, not stupid, so he pulled out a rock from his pocket and carefully tossed it at the patch of air first. Much to Pupsilludo’s surprise, the rock disappeared as soon as it hit the abnormality, vanishing before his eyes. 

Wha??? Now Pupsilludo was really interested. Drawing close to the aberration, he carefully stuck the tip of his wing into it, watching as it disappeared. Though he could no longer see his feathers, he could still feel them…being tickled by a light breeze? There was no breeze here though. Fascinated, Pupsilludo stuck his wing further and further in, wiggling his feathers around on the other side. Maybe this was a portal of sorts? Unfortunately, he probably didn’t have enough time to figure out where it led – he’d have to investigate more thoroughly later. 

Going to pull his wing out and return to the meeting, Pupsilludo found that there was a slight problem. His wing was stuck. He yanked harder, but still couldn’t seem to get free – in fact, it seemed as though something was actively tugging him on the other side. 

Oh no no no no no! Valiantly, Pupsilludo tried to brace himself against the floor and yank his wing back, but it was too late. With a floomp! he disappeared. Pupsilludo was gone.

Pablo’s Game: The Sunken City

This teaser was written by Pablo, DM for the 2022 D&D Super Dungeon. His first game will be held on July 9, 2022. For details and registration, visit our web page.

The wind tore through the ship’s open window, sending ink, quills, and pages flying across the wooden deck of my quarters along with the stinging rain. Roused from a dreamless sleep, I winced and surveyed the room. The room was shrouded in a stygian blackness, framing the light of the gibbous moon on my desk with the stroke of the master-artist. I slipped out of my cot and walked to the window. The cool sea breeze licked my face as I looked up at the moon, enchanted by the silvery halo that encircled it. The moon was enormous and I could make out faint shapes upon its surface. I imagined that I saw a city upon the moon, filled with picturesque moon-towers and inhabited by happy moon-folk. Engrossed by my own imagination, I looked closer at the surface of the moon until my eye fell upon an odd eye-like formation in its center. It was bulbous and wide and its dreadful pupil was fixated on the ocean below me. I too looked deep into that murky abyss, yet saw only the reflection of the ship, drifting gently through the night.

When the day finally broke, the Captain informed me that he had found me still at the edge of my window, staring forlornly at the lapping waves. He is nothing but an idiotic old sailor! I was not merely looking at the surface of the sea, but trying to grasp at the wonder that lay beneath it. Throughout the rest of the day, I was unable to accomplish any of my usual navigational tasks, instead poring over hoary tomes of pelagic and celestial lore, pilfered from the private library of our ship’s mage. My research proved to be fruitless however.

As night fell again, my mind began to cloud with the weight of a sleepless night. Yet I still had not discovered a morsel of the truth which I so desired. A sliver of moonlight, a boon from the full moon, crept its way up the leather-bound volumes I was reading. Its dim light settled on a particular passage of the Liber Crepusculum, a book purportedly written by a mad priest of old Zhar who disappeared along with the city all those years ago. It read:

The gods have gone mad! The oceans churn, the air twists, and the very ground beneath our feet threatens to give way. Only the stars remain faithful to our cause. In my communion with those great gods above, I have been granted sight beyond sight and know the horrible truth of it all. The skies shall weep for ten-thousand nights, and this deluge will end all life but those below the sea. Look only to the ringed moon which the stars have illuminated to foretell our demise!

What the senile old priest wrote was utter madness, foolishness beyond foolishness. Yet I felt drawn to his strange ramblings. I glanced again at the cold moon outside and studied its ethereal rings. The moon itself began to resemble a single unblinking eye, staring at the impending doom described by the lunatic cleric. A strange shape caught my eye in the moonlit waters, a rectangular shape standing alone among the submerged dunes. My eyes widened as I noticed more and more structures dotting the ocean plane. They were buildings! Just like the ones I imagined on the surface of the moon. The lost city of Zhar was not lost, but sunk beneath the sea to avoid the coming apocalypse.

The following morning, I was found yet again staring at the open ocean through my window. The captain ordered me restrained to the brig after hearing my earnest entreaties to save our own ship by sending it beneath the sea, in imitation of that great city. There was a fear uncharacteristic to his voice, and his skin appeared terribly soft and parched. To my horror it seemed that the affliction had set itself upon the whole of the crew overnight, rendering them all fleshy creatures incapable of even proper movement, nor entirely coherent speech. Then to add insult to injury, I heard the pattering of raindrops on the roof of the deck above. The prophecy of Zhar! The end times! I had to do something. With my waning strength I wrenched open the iron bars of my cell and set to work. I tore at the wooden planks beneath the ship with my scaled hands, desperately trying to save the lives of my crew. Wheezing for lack of water, I lost consciousness right as a burst of water exploded into the vessel. I can only hope I was fast enough.

Eli’s Game: The Shadow Well

This teaser was written by Elihu S., DM for the 2022 D&D Super Dungeon. His games will be held on Thursday evenings. For details and registration, visit our web page.

Centuries ago, the small port town of Celai was chosen as the resting place for a dark secret. The secret eventually faded from living memory and all that remained was a crumbling well filled with inky black liquid. The town became a stop on major trade routes and grew into a modest city. Curiosity eventually consumed the people of Celai, and they began an investigation into the well. The events that followed were the inspiration for dozens of cautionary tales that have since been told to all who enter Celai. It is said that less than a week passed between the start of the investigation and the first accident. The details of the accident are unclear, however, the identity of the first victim is known to be that of the lead researcher Telsen Ikori. The accident was seemingly random and raised little concern outside of those with personal connections to Ikori. The sun rose and fell twice before news of the next tragedy reached the residents of Celai. A young member of the research team had been moving metal onto a ship when a substantial portion of the dock collapsed, and they drowned in the freezing ocean. More accidents followed, and soon the research team had been reduced to a fraction of its size. Word spread that the well was cursed and would bring dangerous misfortune to those who searched for its secrets. In response, the local government created a law that forbade approaching the well. Many years passed, and the city continued to grow.

Recently, masked figures have been seen around the city asking questions about the well. As if this is not suspicious enough, mysterious emissaries claiming to possess a connection to the far future have been searching for adventurers willing to meet with a mysterious dragon in the south. Whether it was your intention or not, you have been drawn into this growing mystery. Now there remains one question, will you peel back the secrets and lies to shine a light on the darkness within? Or will you fall to the schemes of those who work in the shadows?



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