The library at all locations will have adjusted hours in observance of Thanksgiving:
Wednesday 11/27: closing at 1pm
Thursday, 11/28 & Friday, 11/29: closed
Library operations will resume on Saturday, 11/30.

The library's temporary locations are at the Beech Street Center and the E.C. Benton Library. For more information, including hours of operation, please click here.

Library Latest – October 6, 2021

Cozy up for fall with one of these cozy mysteries. (Warning: puns ahead!)

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Prefer eBook and audio options? Find those here…

Arsenic and Adobo: eBook | audiobook

Ruby Red Herring: eBook | audiobook

Be My Ghost: eBook | audiobook

Deadly Ever After: eBook | audiobook

A Scone of Contention: eBook | audiobook

The Windsor Knot: eBook | audiobook

 

Library Latest – September 29, 2021

Sept. 26 – Oct. 2 is Banned Books Week. Take a look at some of the most challenged books of 2020 as compiled by the American Library Association.

 

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Prefer eBook and audio options? Find those here…

Stamped: eBook | audiobook

Speak: eBook | audiobook

The Absolutely True Diary of a Part-Time Indian: eBook | audiobook

All American Boys: eBook | audiobook

The Bluest Eye: eBook | audiobook

To Kill a Mockingbird: eBook | audiobook

The Hate U Give: eBook | audiobook

Of Mice and Men: eBook | audiobook

 

 

 

Library Latest: September 22, 2021

This week we’re going apple picking! Hope you find a juicy one.

 

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Prefer eBook and audio options? Find those here…

Apples Never Fall: eBook | audiobook

At the Edge of the Orchard: eBook | audiobook

All the Bad Apples: audiobook 

Twilight: eBook | audiobook

Apple: Skin to Core: eBook | audiobook

The Apple Lover’s Cookbook: eBook 

 

Library Latest – September 14, 2021

In honor of Hispanic Heritage Month kicking off tomorrow (Sept. 15 – Oct. 15), here are some titles to add to your TBR list!

Fiction

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Nonfiction

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Prefer eBook and audio options? Find those here…

Velvet Was the Night: eBook | audiobook

What’s Mine and Yours: eBook | audiobook

The Inheritance of Orquidea Divina: eBook

Undocumented: eBook 

Fall 2021: Programs for Teens

Book Clubs

Secret Readers’ Society. Begins September 1st. Read books on Beanstack, share reviews, get recommendations, and win care packages for each month you read a book. Open to grades 6-12. Register here.

Manga Mondays. Open to grades 5-12. Share your favorite manga/manhwa/manhua/webtoon/comic recs in a virtual space, try out new art styles and calligraphy, and gain insight into the cultures behind each popular comic. Register here for the monthly event.

Beyond the Cover: YA Book Club. Open to grades 7-12. Register Here for Zoom Link. We will be reading A Very Large Expanse of Sea by Tahereh Mafi in recognition of 9/11 for the month of September. Read on for the description of the book…

It’s 2002, a year after 9/11. It’s an extremely turbulent time politically, but especially so for someone like Shirin, a sixteen-year-old Muslim girl who’s tired of being stereotyped.

Shirin is never surprised by how horrible people can be. She’s tired of the rude stares, the degrading comments – even the physical violence – she endures as a result of her race, her religion, and the hijab she wears every day. So she’s built up protective walls and refuses to let anyone close enough to hurt her. Instead, she drowns her frustrations in music and spends her afternoons break-dancing with her brother.

But then she meets Ocean James. He’s the first person in forever who really seems to want to get to know Shirin. It terrifies her – they seem to come from two irreconcilable worlds – and Shirin has had her guard up for so long that she’s not sure she’ll ever be able to let it down.

Crafts

Craft Crate. Snow Skin Mooncakes. Our first Craft Crate delivery this fall will include the mochi-covered pumpkin spice delight that is Snow Skin Mooncakes. Register early because the deadline for pick-up is 9/17! Register here.

Gaming

D&D Feywild: The Redcap Revolt. Open to grades 5-12. Join professional D&D storyteller and YA Services Librarian, Hannah Lee, for a continuous adventure in the Feywild titled, “The Redcap Revolt.”

Answer the call of the Faerie Queen! After an assassination attempt by her beloved Redcaps, the Faerie Queen of the Upper Courts is trapped in a stasis near death. One of her last acts before entombing herself in the World Tree was to draw in those who could help her home plane in the Feywild. Adventurers must navigate the political machinations of her enemies, fend off bloodthirsty redcaps, and unblock the leylines that prevent the Queen from regaining her full power.

Register Here.

Super Dungeon Epilogues: X-Society. Open to grades 5-12. Did you enjoy our Super Dungeon this summer? Hannah Lee, our YA Services Librarian and Theme Master, will be running adventures for X-Society, also known as Xvart Society for Thievishness, in the world of Ritenus. Players can continue to use their characters from this summer or create new ones at Level 7 and up. To view available races/genera and learn more about the world, you can view our Player’s Guide from this summer: Click Here.

Now that the High Council has dissolved and various cells of the criminal underground have been making plays for power, X-Society has been making itself known as a force to be reckoned with. Filled with the famed heroes and rogues who helped the new World Dragon come into being, this not-so-secret society has been accumulating influence in a bid to create stability in a divided world. Our first adventure will explore the Unclaimed Isles to create a base for their operations.

Register Here.

Tween Game Space. Open to tweens in grades 4-7 on a first-come, first-serve basis.

The library will open a temporary space on Wednesdays beginning September 15 where tweens will be redirected for gaming. The Tween Game Space will be socially distanced with masks required. An occupancy limit will be maintained and the space will be actively managed by the YA Services Librarian.

Library Latest – August 31, 2021

Couldn’t ask for nicer weather for National Eat Outside Day! Here are some quick and easy cookbooks for some picnic inspo…

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The Picnic: eBook

Milk Street Tuesday Nights: eBook

Half Baked Harvest: eBook

 

 

Player Epilogue: X-Society

ALX 221

Bracorax, near The Maw

The nights grew darker with each passing year. Maybe it was that azure ring in the sky that changed the hue of the night sky or the quieter streets under curfew, but the shadows seemed longer beneath the flickering streetlamps, the sudden movement of a rabbit bounding between tree-grown homes more alarming. Fattus Cattus didn’t mind the strange atmosphere. It kept him sharp.

And he needed to be sharper than ever. Ever since the High Council had disbanded, there had been a sensation of breathlessness amidst the Isles. A feeling that the ground had been swallowed up beneath them. Who could they turn to? Leaders were few and far between. Those who had showed promise no longer had a place to develop their skills, wasted in small town bureaucracies and swallowed up by small time smuggling operations.

He wiped clean his diamond claws, leaning against a thickly-grown gingko tree that had been grown into an alchemist’s laboratory. Even without the foul berries, the sickly scent of potions wafted through open windows and made his stomach turn. Beside him, a bard with a red jacket and finely tuned lute strung behind his back crouched down and looked around the bend.

“Are you sure this is where the kenku is now?” asked Fattus.

Link held up a hand to motion him to silence and Fattus Cattus tried not to roll his eyes. Like anyone would be able to see him if he didn’t want them to. There was barely anyone on the streets as it was, the shaman-infested kenku city of Medamu famous for taking advantage of the night to do sacred rituals to their goddess, Sidastrea. Barely anyone was about.

But then they heard muttering and the rustle of paper scrolls crumpled in a large bag.

“Do this, Stamper. Do that. You used to be so good at taking notes, why don’t you go to Helvestia’s and sort out that library? Almost as important as the Dragonborn Archives, Stamper.” The overburdened kenku snapped his beak and shook a fist at the sky. “It’s a glorified pig sty! They don’t have scrolls there, just recipes for love potions and stink bombs…”

Link was out in the grass-laden path before Fattus Cattus had time to think about whether another library was worth the cost of firewood. The kenku startled, scrolls scattering from his arms.

“Let me get those,” said Link, his voice as smooth as an actor’s. “Must be important, for you to be sent so late past curfew.”

The kenku hesitated, then took the scrolls proffered by Link. “Not so important. Just library business.”

“Ah yes,” purred Link. “The library. Not much of an institution since that member of the Six cut off all the main heads and pretended to be them, right?”

The kenku swallowed as Fattus Cattus circled behind him, cutting off his escape. A naturally nervous fellow, it seemed. Usually Link would have them chatting amiably by now.

“He’s carrying the ledgers.” Fattus tossed a scroll over the kenku’s head at Link. He’d already scanned the contents. “Looks like some of the stuff Terriex has been smuggling.”

“N-no, it’s not that. Just library fines.”

Link opened the scroll and Fattus saw his usually cordial smile shift. His canines glinted.

“Who are you? What are you going to do with me?” asked the faltering kenku.

“Thirik Cartax,” Link bent low, yellow eyes shining, “How would you like to make your mark on the world?”

________________________

 

Summalt, of the Floating Isles

The gambling den’s air was clogged with incense. Snik liked the feel of the playing bones between his long, feline fingers before casting them across the long table. They clattered against the opposite end of the table and spun to a halt, two triangle markings facing upwards.

“Another take for the Tabaxi,” yelled the dealer. “Second round! Second round!”

A long-feathered aaracokra leaned over the table, some of the red make-up on her pale feathers shaking loose over the wooden tableboards, a pipe in one claw curling smokey tendrils with flowery perfume. “Need a lucky charm, kitty cat?”

Snik scanned the crowd and caught a glint of a long metal finger picking a different tabaxi’s pocket and tipped his hood over his ears and tapped at the dealer to take his winnings. “Not this round. Maybe next time.”

As he slipped through the crowds he kept his eyes downcast, making sure to not give any cues to the people around him that something had changed in the room. He counted out his chips and passed them under the window to get his coin, holding his breath with anticipation. Assassinating for money? That was easy. Playing the role of the distraction? Not so much.

He could feel the eyes of the guards on him as he left the basement of the inn and moved between the evening revellers eating and drinking as if the whole island around them wasn’t going to crash into the next mountain range at the next altitude drop. The Floating Isles would not be afloat much longer from what he could tell. Already they sat low in the clouds, a constant fog filling the streets with dewy air.

But maybe….

He turned a corner and crawled up a gutter to settle on the predetermined rooftop. He watched the people who had been tailing him scan the alleys, then meet in the middle of the street and give up hope. They wouldn’t be able to find him. And he wasn’t even the one they needed to be looking out for.

Behind him, a whirring, chopping noise cut through the air and a tiny goblin popped out from under the lip of the roof, a strange mechanical device strapped to his back. As he descended, Snik noted with approval the sleek, portable thopter design Klib had made after spending the past few years studying flight travel. The goblin touched down with a few deft controls and the whole thing snapped back into his backpack once he’d landed.

“Did you get them?”

Klib nodded. Without being directed, a spider-like mechanical creature with a round body and assorted limbs picked its way down the goblin’s arm and towards Snick. Hooked onto one of its limbs was a set of keys, each one more flamboyantly decorative than the last. Snick took the keys and flipped through the jewel-encrusted items, almost smiling.

“How many does that make it now?”

“Twenty-one master keys,” said Klib. “There are six more to go, by my best guess.”

“Is the old Leonin representative still one of them?”

“Looks so, but Fattus and Link are on the trail now. Once we have his accountant, we’ll be able to take over his operation right under his nose.”

Snik tried not to feel the glow of satisfaction take away his drive. They weren’t done yet. The master keys that represented the power of those who controlled the Black Market had taken years to uncover, steal, and make their own. The last few might be even harder. There was a reason why smuggling rings had survived so long under the High Council’s reign and it wasn’t because they were careless. 

“What’s next, then? All this sneaking around innit much fun. I thought you said there’d be more fights, but so far all we’ve been doing is setting up secret meetings and blah blah blahing talk and stealing and other such nonsense.”

Now Snik couldn’t help the smile that itched at the corners of his mouth. “It seems X-Society will need a base, won’t it?”

The goblin cackled with glee, chanting with a vigorous fighting poem to himself while clapping with his metal spider. Letting himself settle into this brief victory, Snik felt his instincts honing him to the South, where the Unclaimed Isles awaited and the mysteries of their ancient ruins.

Yes. X-Society needed a home. And then Ritenus would have its masters once again.

 

Epilogue: Yl Is Dead; Long Live Yl

The city of Excelli felt strangely muted to Brixx as he walked along its winding streets. He was used to the madcap chaos of inventors testing their creations, of the whirring of mechanical behemoths, of the cries of street vendors as they desperately vie for the attention of the preoccupied engineers. Today was different. The streets were still full of people, the mechanical lifts and vehicles still functioned as well as ever (that is to say, about 70 percent of the time), and the ramshackle buildings still leaned precariously over the streets, but the excitement had gone out of the city. Even the occasional distant explosion felt half-hearted and melancholy. While the world celebrated the death of the Six and the rise of a new World Dragon, Excelli mourned for the death of their goddess.

Brixx sighed and flopped onto his bed. He shared a room with the other engineering apprentices, but they didn’t seem to be around. They were probably down in the workshop reviewing the latest airlock designs. He was supposed to be with them, but Master Hzeck was still mad at him for losing that wrench, and Brixx couldn’t summon the energy to face him. Everything just felt a little pointless, now. 

His hand drifted toward the pendant under his shirt. He’d nearly died once, as a kid, when a piece of a motorized cart had broken off and come careening towards him. At the last second it had swerved to the side and slammed into a lamppost instead. Everyone had called it an act of Yl, and told him that he must be favored by the goddess. Ever since then he’d worn her symbol, a double-headed coin, on a cord around his neck. 

He rubbed it between his fingers for a moment, then abruptly yanked it off, breaking the cord. It tumbled carelessly to the floor as he stood to head downstairs. Something made him stop, however, and look back – and everything froze. The pendant had landed, somehow, not on either face, but instead perfectly balanced between them. 

He stared at it, hardly daring to breathe. Slowly, his shaking hand reached out and, almost against his will, tossed the coin into the air again. Once again, with a soft clink, it landed on its edge. He tried again. And again. No matter which way he threw it, the coin invariably ended up impossibly balanced between its two faces. 

Brixx sat down, excitement bubbling up in his chest. It can’t be, he thought. Yl died. They all said she died. But there sat the coin, obstinately refusing to tip over. “You’re supposed to be dead!” he said aloud. And for a moment, through the clamor of the city outside, he could have sworn he heard a faintly mocking voice whispering in his ear. “Since when have I ever done what I’m supposed to?”

Brixx leapt into the air with a whoop. A grin split his face as he dashed down the stairs, melancholy forgotten. Soon his story passed from neighbor to neighbor, friend to friend, until it seemed the whole city was buzzing with the news. Miles away, travellers stopped to watch the fireworks suddenly exploding from Excelli, illuminating the sky around the rising moon.

Theologians, politicians, and arcanists all agree (and they so rarely do) that Yl is dead. There’s simply no other way that the new World Dragon could have been born; the ritual clearly required six sacrifices. Her name was added to the lists of the fallen and struck from the records of the priests. But ask any goblin on Praxlarr, and they’ll smile, touch the coin hanging around their neck, and tell you a story about the god of cheating and her greatest trick yet.



Quest Log: The End

A NEW MOON; A NEW AGE. Speculation on the origin of a new moon in the sky has led to unrest among the citizens of Ritenus. Many have called begun calling it “The Blue Dawn,” due to its tendency to hover near the horizon at both day and night. The High Council has not yet released a statement on the connection between the new moon and a recent invasion of the Library of Jakardia by a White Dragon (now missing). But one thing is for certain: the strange fluctuations in magic seem to have decreased, crops are flourishing, and the wars that seemed to grow by the day have suddenly ceased. While the Dragonborn Empire claims this to be Ouranos’s reincarnation, the religion has splintered into…

Hannah’s Game: In the Library
11:00
A party prepares the enter the library’s main floor, with the Intelligence Six’s clone, two priests, and the World Dragon Egg in tow. Problem: the Hellwasps are inside the library and they need to go up four floors to get to the Belltower where the ritual takes place. They solve Goblin riddles to unlock a safe where the Zapper Field is contained, a device that was designed to stun anyone who crosses the border of the library’s exterior for 10 minutes.
 
12:30
Isma flips the switch on the Zapper Field and all of the party except Asterion is stunned. The Intelligence Six’s clone heals the party and tries to flee, but is caught a second time. The party organizes themselves and ascends before their 10 minutes runs out and the Hellwasps break free from the stun. The Plan: Duar carries the egg Asterion is back-up for the egg Fattus Cattus to scout ahead Goldstar defends the priests Isma for ranged attacks (back line) Klag can fight anyone as long as they are 5 ft from the enemy Int Six to be dragged along

Lower Level of the Library:
 
A cool, dry air smells of old parchment paper in the echoing room before you. Endless stacks of books reaching 30 ft above your head tower in dark rows beyond. Platforms hover at different locations along the stacks, each one hanging from tracks in the ceiling. In the distance, yellow desklamps curve over polished wooden tables made for standing height, just above a Goblin’s eye level. You hear a ticking sound from the walls and the sound of water trickling in a fountain beyond, but everything else is in silence.
 
Main Floor:
 
White marble floors are painted with the shards of color from the light flooding in from stained glass windows that stretch from floor to ceiling. Even the bookshelves have been painted white to hold onto this illusion of a shifting aurora. But this illusion is broken when you glance around the space. Half of the windows have shattered, leaving behind only the metal casements that held them. The carapaces of stunned hellwasps blacken the floor, an insult to the perfect sacrament to the beauty of knowledge. A figure made of glass leaps down from the top of a bookshelf and pierces the body of a stunned hellwasp with a sharp ringing noise. When it turns to look at you with clear, sightless eyes, it mouths unheard words, then bends to pounce again on the next wasp. The war has begun.
 
The party takes out a few stunned hellwasps, then ascends to the top floor and races to a ladder leading up to the belltower in the last two minutes before the stun ends.
 
1:00
The party finds the Super Awesome Defense System in place where the bell would be in the belltower: it is a 20×20 foot steel ball with an entry hatch on the outside. Once closed, it can only be opened from the inside. The party lets the priests begin the ritual (but do not close the hatch door) as the remaining Hellwasps within the Zapper Field awaken and attack. They make a break for the open hatch, where Klag defends it with his life on the line, only for Fattus Cattus to dive behind him to slam it shut, trapping the priests inside with no way to communicate with them. A giant Duar Penrose slashes through the swarms while Isma makes ranged attacks, the glass golems barely making a dent in their numbers and Asterion charging through with battleaxe in hand. The wasps begin to crawl over the SAD System and heat it up with their wings. The metal shell reaches the boiling point of water before the party is able to cut down their numbers enough to let it cool down. The party opts to stay inside the bell tower and kill all the stunned wasps that make it through the Zapper Field in a passive battle.
 
tl;dr The Egg Ritual is under way with the Egg safely ensconced in a Super Awesome Defense System with the two priests inside. Rips in the space-time continuum have been appearing in the bell tower it is sitting in, swallowing pieces of weapons and glass golems and teleporting them to other areas. An electrical field is protecting the Library in a massive dome, only visible by the hundreds of hellwasps pressing against it, the sparks they make as they touch it and the limp bodies that drop to the roof of the Library.
 
Finn’s Game: On the Coast
 
12:30
Along the Western Coast, Yuan-ti ships approach Jakardia. Party members uncover a secret submarine they use to attack the approaching fleet. They take down one ship and damage another, but are unable to stop the Yuan-ti from crashing their ships against the shores and invading from the southern beach.
 
1:30
Defending from the trenches, the party members, T.A.U. battle the Yuan-ti as Egg Effects cause havoc across the field. Penguins, hot sand, trees growing out of ships, and surprise unicorns impede the invasion, but another battle begins. Overwhelmed by the Egg Call, Jerome begins attacking Dave. And the field of battle descends into further chaos.
 
3:00
During the battle, a massive creature emerges from the waves, part gorilla, part yeti, with tusks that protrude from its gruesome jaws. A putrid stench rolled off the creature as he approaches, nauseating all those not immune to poison. Then, shadows grow darker as islands fall from the sky onto the shore. One lands a direct hit on the creature and he shrugs it off. He scoffs at the Yuan-ti attacking and makes strides towards the Library, crashing through glass golems to get to the walls.
 
4:00
Arocle arrives from the direction of the library and helps the defense by summoning a Plesiosaurus. As the creature sinks a Yuan-ti ship and a wall of stone is summoned across the battlefield, Tt’ubokyul emerges from hiding and begins to fight the players in earnest. Dave is injured before speeding off on his motorcycle and sniping Tt’ubokyul some more. Arocle nearly dies from an attack by Tt’ubokyul before retreating behind a rock. Party members attempt to beat up Tt’ubokyul, fail to varying degrees, summon apathetic zombies, and Dave is knocked off of his motorcycle, unconscious.
 
5:00
Athaeos shows up, beats Tt’ubokyul up, summons a clouder of cats and an apathetic water elemental, opens interdimensional spaces, and is beat up in return. The plesiosaurus(which has been moving towards Tt’ubokyul) all along, finally reaches him and starts attacking. After a bit more battle, Tt’ubokyul is knocked unconscious. The Yuan-ti army still seems bent on attacking the library, and the defenses are wearing thin. In an attempt to get to the ritual in time, an unconscious Tt’ubokyul is loaded onto one of the newly summoned giant eagles and taken towards the bell tower (along with one very annoying Yuan-ti who grabbed on).
 
tl;dr The library is semi-successfully defended from the Yuan-ti invasion. Tt’ubokyul is knocked unconscious and after being brought closer to the bell tower, is sucked in toward the egg.

THE END: The Bell Tower
 
7:00
Raxtusar the White Dragon arrives at a Bell Tower rife with planar chaos. She breathes ice breath onto the SAD System and the priests run out just as the ritual has ended, prepared to offer her the World Dragon Egg at its ripest. Ignoring the defense of the players, Raxtusar opens her jaws and crunches into the egg…
 
7:15
… just as the egg hatches. A baby World Dragon struggles against the jaws of the White Dragon and breaks free at the last second only to be barraged by attacks from all sides. The World Dragon inhales, pulling Athaeos’s Bag of Holding from his side, eating the pearl of the Intelligence Six, and sending out a pulse of light that stabilizes the tears in reality. A few adventurers defend against their own to protect the World Dragon while others strike at Juuquma (Con Six), Adonis (Charisma Six), and the White Dragon (now representing Dex Six). Arrows rain down from an insane Berel Helder, who wields a frying pan and fork instead of a sword. Link casts swaths of magic against those who have allied with Raxtusar while Athaeos strikes at Tt’ubokyul, who has been supported by a Yuan-ti while at the edge of death. Fattus Cattus makes perfect attacks against Raxtusar, cutting into her belly as she concentrates on devouring the World Dragon.

7:30
Juuquma breaks down the pillars surrounding the World Dragon and releases his horrific breath. Unable to be poisoned, the World Dragon flicks her tail at him as she faces off against the one who tried to eat her, the White Dragon Raxtusar. An unconscious Charisma Six, Adonis, is pulled in by the Egg Call, away from the Wisdom Six who tried to save them. They slide across the ground towards the World Dragon and the World Dragon takes a pause to consider the new meal before quickly eating them and sending out another pulse of light.
 
7:45
Unable to pull away from the Egg Call, a desperate Tt’ubokyul attacks the World Dragon six times. The World Dragon catches his eye and opens her growing jaws as he strains against her power. With a single bite, she takes his head. His body falls to the ground. Another pulse of chromatic light. The thick heat of chaos magic in the air calms just a bit more.
 
8:00
An insane Berel Helder casts the bell tower into a spread of fog just as the Owlbear Airru, the Wisdom Six, finally is caught by the Egg Call and cries out a plea for mercy. The field of battle goes quiet in the mist as the World Dragon sends a telepathic message to Airru, the only member of the Six who actively helped the hatching come to fruition. The Wisdom Six hesitates for a long moment, then responds, “If this is the best way I can serve the gods, then I will die.” There is a pulse of light and Airru vanishes along with the mist.
 
8:15
While the wild magic grows more stable, chaos is fully unleashed upon the battlefield. Athaeos and Goldstar, the only two paladins among the party members, face off against one another. Kovri and Isma defend the World Dragon as Juuquma cuts through the adventurers, calling out, “Not if I can eat everything first!” as they try to impede his meal. Athaeos casts a pall of fear over the field of battle. Some break free and try to continue the battle, but Juuquma makes a horrific belching roar that sickens everyone within 30ft. Goldstar, sickened by the Con Six’s attacks, falls to Athaeos’s sword, his soul only kept intact thanks to his devotion to his god even while he tries to save himself from death. Dire wolves appear in the field of battle and begin attacking the World Dragon alongside the barbarian centaur, Asterion.
 
8:30
Nearing the edge of death, the World Dragon emits a fearful aura that stops everyone in their tracks. Raxtusar is unaffected by the aura and the World Dragon sends out a telepathic plea to all in the vicinity: “Help me live. I have waited so long to live, please give me this one chance to make the world right.” Link, Fattus Cattus, Uustan, Kovri, and Isma accept her plea for help and are released from the grip of fear that holds them and attack Juuquma. The World Dragon speaks to the White Dragon, saying sacrifice is necessary for her to live and sends her a telepathic vision of serenity, an image she holds for the future. The White Dragon Raxtusar asks if there is any alternative to her dying as a sacrifice to the World Dragon. The World Dragon pauses, then nods. Raxtusar feels the pull of the Egg Call once again, but it passes by her and reaches into the void of planes. Pulled from another reality, the goddess Yl appears. A crooked-backed figure turns to the players and smiles. And the World Dragon devours her.
8:45
Two dice roll along the ground, fallen from the goddess’s hands. A pulse of light. The monster Juuquma roars. Finally, the rifts that divided the adventurers are no longer valid as Raxtusar and the World Dragon work together to defeat Juuquma, the Eater. One final blow from Uustan the Centaur pierces straight through Juuquma’s ear to splatter his brains against a pillar. After devouring the foul beast, the World Dragon sends out a final pulse of light that explodes the Bell Tower above them. She grows larger and larger as she rises into the sky and curls into a ball in the upper atmosphere of Ritenus’s sky, a new moon to stabilize the world.
 
tl;dr The Six fail to devour the egg before it hatches. The players almost decimate each other instead of the Six. The World Dragon allies with Raxtusar, the White Dragon, and eats the goddess Yl in her stead. The original Six who struck terror into the hearts of the citizens are now dead. No one saw where the Intelligence Six’s clone went and Raxtusar the White Dragon lives another day.The World Dragon sleeps as a new moon above Ritenus.

Epilogue: Arocle the Seer

Somewhere on Summalt, a lone, female Kenku darted through the lengthening shadows. On the surface, the city seemed just as lively as before, but Arocle knew better. From the way the city sat lower in the sky to the clipped way the council members talked to the slight tremors that made their way through the island every once and again, things were wrong. No matter how much everyone pretended, tensions were high under the calm, cheerful mask.

Still, it seemed as though people were trying to forget what had happened but a few months ago. Approaching a loud and rowdy bar, she covered her beak against the stink of alcohol. How people found pleasure in the drink, Arocle had no idea. 

Out of a desire to maintain her sanity tonight, she tried to make her way past the establishment without interacting with the patrons. But quite unluckily, the door was rather rudely thrown open in her face just as she crossed, nearly hitting her in the beak. 

“If you can’t pay, kitty cat, then get out!” The words are tossed out into the crisp evening air, along with an extremely disgruntled Tabaxi rogue. The latter scrambled to his feet indignantly, all ruffled fur and raised hackles. Arocle backed away as he shouted back, “I swear those dice are weighted! ____ never loses, you hear that?!”

“Oh sure, sure, talk all you want.” She heard someone inside the bar scoff as she sidestepped around the man. Faulty dice, huh. Any other day, she would have simply brushed off the comment as the ramblings of a sore loser, but given that the Goblin’s god, Yl, had perished recently…

It certainly doesn’t bode well. And with that, she quickened her steps, hoping to reach her destination sooner rather than later.

It seemed like hours had passed when Arocle finally made it to her archives, located behind the room where she had posed as the Seer of Summalt. On a different day, she would have found the familiar, papery smell of the room calming. But not today. Closing the heavy oaken door behind her, she hurried toward the room’s little secret alcove. Reaching into the dim, dusty space, she seized the papers inside and brought them into the flickering candlelight.

Arocle skimmed the pages briefly, reading her hurried notes. These were from the last visions she had had before she left Summalt to see what was really going on. Her ominous scribbles about gigantic bugs, a dark emperor, living dead, and more, were all barely readable, even to her. 

However, it’s not her terrible handwriting that concerned her. These visions…never came true. Arocle mused, running her finger under one of the sentences. Which really should be impossible. Her visions were always right – they always came to be, one way or another. So why-

Enough. Arocle shook her head, firmly, as if she could banish her misgivings with that simple action. The enemies were dead. She had seen their defeat herself, played a part in that final battle. Ritenus had entered an era of peace. It would do no good to tell anyone about these old things. 

Nevertheless, she couldn’t quite bring herself to get rid of the papers. Perhaps, one day, they’d have a use. Instead, she settled for locking them away in a heavy metal safe, never to see the light of day again. As the lock clicked into place, Arocle finally breathed a sigh of relief. At last, the last bits of these horrible few months were taken care of. She turned away, ready to tidy up the front room to look presentable again. The Seer was back in business.

 

A fire mysteriously broke out in Summalt that night. No matter how thoroughly the matter was investigated, no source was ever found. Thankfully, it was contained easily and the damage was light. Yet Arocle couldn’t shake off a feeling of unease when she heard the news the next morning. As soon as she could, she made her way through the winding tunnels underneath the floating island until she reached her archive room. Throwing open the door, she felt crushing relief when she spotted the familiar racks of papers, safe and sound. There was no hint of smoke in the air, no singed pages. It seemed the fire hadn’t made its way here.

Yet still, Arocle couldn’t relax fully. Making her way to the back, she picked up the safe she had sealed just yesterday. It is better to be safe than sorry, she muses, looking it over. At first glance, nothing seems to be amiss, the box still as secure as before.

But when she unlocked the box, she caught a sudden whiff of smoke.

Impossible, she thought. The rest of the room, filled with dry and brittle paper, is untouched.

Even so, Arocle found her hands shaking as she opened the door of the safe.

The papers inside were burnt to ashes.

 

Somewhere, deep and dark and old, there was a snap, no, a clatter, like dice being rolled on a stone table. The sound rang out into the nothingness all around. With nothing to reflect off of, it simply continued, growing fainter, and fainter, till it all but disappeared.

Then slowly, achingly slowly, rivulets of iridescent liquid appeared, weaving their way through the darkness. As they carved new trails, the streams grew wider and faster, ripping through the space until each was a river in its own right. They trailed off into the distance, as if chasing the sound that had disappeared. 

Yet there was one strange thing about the rivers, that you might have noticed if you were, somehow, there.

They never touched.

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