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Quest Logs: Finn’s Game

Finn’s Game: Session 1

Date: 06/29/2021
Party Members: Artemis, Athaeos, and DAVE
Location: East Reach

Summary:
We arrived on a boat at the beautiful jungle island of Tulch in a port at Karnashbok. From there, a guide took us on a path to see Doroks, the Lizardfolk high council member in the capitol city. He told us to look at some Yuan-ti disturbances and find out why they’re pushing into Lizardfolk territory and how to stop them. We then got on a rowboat and went on a river to the edge of Lizardfolk territory. We fought a pack of velociraptors, defeated them, and found a friendly-looking Yuan-ti named Kluy’bottu, who gave us some information on a nearby warlord camp. We went, scouted it out, and began to attack it. Kluy’bottu cut down 2 guards in quick succession, then the session ended.

Anything others should know:
There is a group of pacifist Yuan-ti living on Tulch in a mountain in the south east.

Items of Interest:
Kluy’bottu has a fancy scimitar, but we did not get any items yet.

Finn’s Game: Session 2

Date: 07/02/2021
Party Members: Jerome, Link, Tigger, Luis, and Artemis
Location: Tulch; in the East Reach

Summary:
Picking back up during combat, a purple orb appeared and sucked in Athaeos and Dave before spitting out four new adventurers; Jerome, Link, Tigger, and Luis. Together, we were able to kill most of the guards while Kluy’bottu dueled with a yuan-ti warlord. The battle ended with Kluy’bottu killing the warlord, at which point we realized that he was not just a simple outcast. He was actually Tt’ubokyul, the disgraced yuan-ti war god, somehow still alive after 200 years. We were all gifted magic items and were “graciously” spared in thanks for our help. Since we’re unable to teleport or send messages due to some sort of jammer in Tt’ubokyul’s possession, I guess we’re staying around for the party!

Anything Others Should Know:
Tt’ubokyul is still alive! And he is planning to take down the other warlords to unite the yuan-ti and conquer first the lizardfolk, then march on Praxlarr.

Items of Interest:
A Scroll of the Wild was also spit out of the purple orb, and we all got new magic items courtesy of Tt’ubokyul. These include a Bracelet of Clammy Grasp, Boots of Questionable Stealth, a staff called Flamelash, the Showoff’s Rapier, and a few swords made of tinfoil with a 1/100 chance of insta-killing certain enemies.

Finn’s Game: Session 3

Date: 07/06/2021
Party Members: Athaeos the willbreaker, and Dave
Location: Tulch; in the East Reach

Summary:
We escaped the Yuan-ti camp that was recently taken over by Tt’ubokyul, acquiring two items from him. We temporarily banished Tt’ubokyul, so we could escape with 4 Lizardfolk prisoners. We ran away, Yuan-ti pursuing us. We ran away during a speech about how Tt’ubokyul and the Yuan-ti we’re going to attack the pacifist Yuan-ti who live on the mountain.The Yuan-ti caught up to us, so we had to quickly hide, but one of the Lizardfolk kept running. His location and health remain unknown. The area we hid in was home to a shambling mound, and we had to fight it. We destroyed the monster, but Athaeos took heavy damage. We tried to set up camp and sleep, yet quickly realized there was someone spying on us. We threatened to hurt them if they moved, and interrogated them to see who they were.

It turns out, she was one of the Yuan-ti who lives on the mountain, and was quite an inventor. She had a prosthetic tail, and a robot with her that she had made with technology she had dubbed “arcanotech”. We told her that Tt’ubokyul was back, and she yelled, frightened. Suddenly, we saw lights approaching in the distance, signifying that the Yuan-ti were coming back around to look for us. We ran away together, eventually setting up camp for the night. The next day we went to the mountain and talked about how we would defend the place from Tt’ubokyul, where she then handed us a weapon that we could use (the IKELOS_SR_V1.0.2) and showed off her other devices. She then told us how we could get more magic power crystals so she could charge more robots to fight Tt’ubokyul’s army with. We traveled to a cave so we could get the crystals, but someone followed us. Then we encountered Tt’ubokyul, who shot at us and offered to not kill us if we left the island for good. Dave then shot Tt’ubokyul with the IKELOS sniper. Then, a purple chaos portal appeared and Tt’ubokyul got sucked into it. Athaeos threw his brick into the portal. We found the entrance to the cave and climbed in.

Anything Others Should Know:
Tt’ubokyul and his warriors are attacking other Yuan-ti tribes to gather control so they can fight the lizardfolk.

Items of Interest:
The Brick of Loyalty (currently flying around ritenus trying to get back to Athaeos), A Magic Jammer, and the IKELOS_SR_V1.0.2

Finn’s Game: Session 4

Date: 7/13/2021
Party Members: Athaeos, Dave, and Kovri
Location: Tulch; inside a large, winding magical cave

Summary:
Athaeos and Dave, joined by Kovri, entered into a cavern that they were sent to to find magical crystals. Inside, they find and kill a few giant wasps, a Babau, and several Myconids. Going further into the cave system, they encounter a strange sight: Several figures enthralled by a pool of water, in which memories can be seen replaying on loop. The light reflecting from the pool makes the creatures seem like people; Tabaxi and Firbolg. On one of the walls, a carving can be seen; a poem, written in common. When read, the cave wall opened up, revealing an ominous passageway…

Anything Others Should Know:
Under at least Tulch, but maybe other islands, there is a great amount of ancient magic and creatures never seen on the surface. Also the poem had a lot of lore.

Items of Interest:
A pair of Ethereal Boxing Gloves were found attached to a large glowing mushroom. The Brick of Loyalty has yet to return…

The Poem on the Wall

Far above, far below. Those who heed my magic; to the former or latter will fall.
Take all that is needed, though before you do, to my story; be enthralled.
There were Six most powerful beings who took. They rule their own domain.
My essence shields them from the gods, a mortal must be their bane.

On this very island; the Strength Six lies.
Long years of waiting, so soon, to arise.
Dexterity is everywhere. A hive-mind, conglomerate.
Though be warned, many sit beyond this wall. They will not listen to anything moderate. Constitution lies away in the cold.
Only a threat if approached, by one who is stupid, and bold.
Wisdom and Intelligence are much closer than thought, but do not cower.
They are not warriors; they are more; holding great seats of power.
The last one seems normal; they are an enigma.
So always watch your back, or be blinded by charisma.

To know is to win. Always gauge your enemies power.
You mustn’t fail, or it is all they will devour.

Freedom from Fines & Revisions to Hours

Updated 7/2/21

Dear Library Patrons,

I’m very proud to share the news that the Board of Library Trustees has decided that now is the time for the Belmont Public Library to end the practice of charging late fines on print materials, music, movies, and video games. This is not a trend, but a change in the way public libraries coast to coast are starting to serve the members of the public. Studies have shown us for several years that late fines on library materials create a barrier to service, do not actually bring materials back any faster, and overall are a cost negative effort, meaning that we spend more money to collect fines than the amount of the fines being collected. It’s also traditionally been a practice that disproportionately affects citizens living on a fixed income.

Ending this old way of doing things will make people happier, be a fairer way of serving the community, bring new users in and former users back… and will save the town and the library money. For these reasons it’s made good sense to us to refine our process and eliminate this practice. Effective July 1st, the library will no longer collect these fines. We are proud to share this news. It is also  important to realize that while we will no longer collect fines on most items, we do still have due dates. We circulate hundreds of thousands of items annually, and when you return your items on time, you are paying a great respect forward to all of our other library users. When you need an extra day or two to get an item back, we are proud to report that you will not be fined.

We will also be eliminating any old late fines on materials. Any items that are lost or damaged will still require replacement costs to be assessed; this decision is specifically focused on late charges. For two years, we’ve collected food donations for the Belmont Food Pantry as an alternative to money for late items. That practice will continue. If you need to be late with items, while we won’t have any monetary fines, we’d be thrilled to accept food donations from you for our weekly delivery to the food pantry. We’ve become the Pantry’s largest contributor in town, and it’s because of you, so please keep those donations coming.

In review: we will no longer charge late fines on print materials, music, movies, or video games. We will continue to assess small fines on Commonwealth Catalog items, Museum Passes, and Library of Things items. Late fine rules vary by the library where you checked out your items, so if you are using another library, make sure to check out any rules regarding fines.

As the summer begins, we are so proud to make this change. We can’t wait to see you all at the Library, whether you are a familiar face, a new resident, or an old friend who’s ready to return. 

Our new hours are:
Monday-Wednesday: 9am-7pm
Thursday: 11am-7pm
Friday: 9am-5pm
Saturday: 9am-1pm (July & August)

Kindest Wishes,
Peter Struzziero
Library Director

Daily Dungeon: Missing Magic, Missing Memories

Adonis awoke in a world where they were entirely alone. They stumbled into an unknown world, a unique being forged between the gaps in the world from one plane to the next. In this world they were strong, they were nimble, they were crafty. And then they learned of beings of great power, and they went looking for their own power. The last they were seen was on the Island Cretus, right after the annual Moon Festival, held in honor of the Asprotavros, the White Bull goddess of the mountain-dwelling Minotaur. When they left, the magic began to die.

Peak of Mountains, or Peak for short, is a Rogue Tabaxi from Cretus, who left the Onyx clan, a fierce clan of Tabaxi at the edge of the jungles and the foothills, in clear sight of Knossos, the Minotaurs’ main city. Ever since Peak was little, every year during the Minotaurian Moon Festival that welcomed outsiders, he would look up to the peak with wonder at all the peoples from across Retinus who came to seek blessings from within the labyrinth. When he left home at a young age, he vowed to see every society and every island. But one day he brought a stranger home, a stranger who called himself Varias. A stranger who entered the sacred labyrinth on the night of the Moon Festival and betrayed Peak’s trust by taking that which was not given. 

A year later, as the magic begins to die and the Council sends out a secret missive, Peak must work to err his ways and find the mysterious stranger. He will need a crew of brave adventurers as he starts with his only clue – a name that he believes is Varias’s true identity: Adonis.

Erica’s Game begins Tuesday, July 6, from 5:00-7:30. Register Your Character to begin playing.

Daily Dungeon: Mysterious Deaths Spark Investigation

Teaser for Finn’s Game beginning 6/29:

Janrax rips through the dense brush of the jungle. It’s getting closer. He keeps running, not looking back. The rumbling grows louder and louder. Leaves and branches fall off the shuddering trees. He trips on an outstretched root and goes tumbling to the dirt. Giving up, he looks back. Emerging from the bushes is a beast far deadlier than any.  Janrax resigns to his fate and sits upright. “You’re dead! You died 200 years ago! But I guess that could never stop you.” Janrax sighs. “May our kind reign supreme once more. Don’t fail us again”. Janrax bows his head as a sword is lifted above it. The milliseconds feel like hours, but in an instant, the sword cuts through Janrax’s scales and neck like a leaf through the wind. His head topples off. The figure looks down upon his fallen enemy and hisses. “Three to go”.

Finn’s Game will run from 10:30-1:00 on Tuesdays and Fridays. Register your character to play!

Library Latest – June 22, 2021

Looking for some great LGBTQ historical fiction? We’ve got you covered!

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Prefer eBook or audio options? Find those here…

Confession of the Fox: eBook | audiobook

Jam on the Vine: eBook

Fingersmith: eBookaudiobook

The Passion: eBook 

The Gods of Tango: eBook

Days without End: eBookaudiobook

The Prince and the Dressmaker: eBook

The Seven Husbands of Evelyn Hugo: eBook | audiobook

Daily Dungeon: Earthquakes on Bracorax? Or Something More?

Medeur shivered, flicking water droplets off of his cloak. In the hours before dawn, the forests of Bracorax were enveloped by a thick, shadowy mist. On any other day, he might have found the sight beautiful. Calming, even. It was home. But today, the shadows seemed just a bit too long, the trees a little too close together for him to relax. He shifted his bag uneasily, brushing off some more condensation. Afterall, he certainly didn’t want to find out what would happen if he got important spell components sopping wet.

“Restless, are we?” Medeur nearly jumped out of his feathers. How was Master Igam always so quiet?! Medeur wasn’t even sure that putting a bell on the man would do anything, as he already wore plenty of accessories. “Are you perhaps looking to bolt before we get to our destination?”

“Of course not, Master Igam!” Medeur tried not to wince at the loudness of his voice, which barreled through the air with all the grace of a charging minotaur. “I’m merely excited for my first mission! It’s not everyday that one gets to monitor the sealing place of the Great Many.”

He was lying, of course. Everyone knew that being assigned to Mt. Caligenix was the worst. Despite containing a dangerous entity, no activity had been sensed there for ages. It was simply boring, and cold, and gloomy, and far away from the nice comfy confines of Medamu. Why couldn’t he have been assigned to the sunny Orosea islands like Stellix? He had heard that the Tortles were very nice too…

Unaware of his apprentice’s musings, Master Igam gave a cackling laugh, smacking Medeur on the back with one of his wings. The metal charms he wore jangled jarringly. Medeur nearly winced. Why was everything so loud today? “I suppose the first real assignment is always exciting. I still remember being sent to Praxlarr back in the day…” Here, Master Igam paused, and Medeur mentally prepared himself for another one of his tangential stories. It wasn’t that they were bad, they were just sooooo long. And confusing. And full of names and references he didn’t get.

Mercifully, Master Igam seemed to hold himself back. With a little shake, he continued, “I wouldn’t expect too much. Remember, we’re merely here to touch up the seal. And those ancestors of ours did know what they were doing. Twins willing, Vespata isn’t escaping anytime soon.”

Medeur nodded, and after a few moments of waiting for a reply (in vain), Master Igam left – darting ahead to talk to another one of the magicians journeying to the outpost this morning. They were closer to the mountain now – Medeur could dimly make out its presence through the mist. The sight, ghostly and surreal, made him uneasy for a reason he couldn’t quite pin down – so Medeur looked down and focused on not tripping instead. Putting one foot ahead of the other, he listened to the quiet sounds of the forest and the Master Igam chattering about spell components and casting times and other things up ahead.

At least, until the world suddenly became still.

Startled by the sudden lack of noise, the rest of the group members had stopped too. When Medeur looked up, he saw heads swivelling, heard questions on the tips of tongues. But before anyone – not even quick-talking Veloq – could get half a word out, the ground began to shake. For what seemed like an eternity, powerful waves caused the earth to rise and fall. Trees fell in the distance, the soft thuds carrying through the air. Medeur hoped no one was hurt as he stumbled about, trying to keep his balance.

And then it was over. Medeur looked for Master Igam as others picked up dropped satchels and adjusted bags, intending to ask him what that was all about. However, he found that the man wasn’t looking around at all, instead fixated on the sky. Medeur looked up too. Amidst the dissipating mist, he could make out a group of…somethings, dark splotches against the lightening sky. Are those…birds? That would make the most sense – but Medeur had never seen birds so small on Bracorax before. Before he could get a better look, they dispersed like dandelion seeds in the wind, and he’s left blinking their afterimages out of his eyes. What in all of Ritenus???

“W-we should go.” Master Igam’s voice, a few pitches too high and abruptly shaky, cut through his reverie like a flash of lightning. On the edge of his vision, Medeur could see the other members of the party pause too, even though the words weren’t loud. He couldn’t blame them – he too felt a shiver run down his spine. Master Igam was a lot of things – talented, proud, daring. But he was never timid. Never…whatever he was now. Despite what had just happened, this was the most disturbing thing he had seen this morning. Medeur didn’t like it. He didn’t like it at all.

Amidst the sudden explosion of whispers and murmurs, Master Igam took a deep breath, seeming to gather his thoughts. “Well.” His voice was significantly closer to normal now, though still not quite loud. “Well!” He repeated, booming over the chatter. “What are we doing standing around? There’s things we need to do, and we need to hurry, hurry!” With that, he began to shoo the other members forward, with urgent little waves of his wings.

Medeur hurried forward at his insistence, still confused. “What? Why? What’s the rush?”

The rest of his words died in his throat at the look in his master’s eyes. It’s hard to pin down, but for a moment Medeur thought he saw fear. Master Igam was never afraid.

“Didn’t you see where those…things…were coming from, silly boy?” Master Igam gave Medeur a significant look, as if he were missing something both very important and very obvious. He didn’t see why the origin of the…birds…had any relevance – wouldn’t wildlife be disturbed by an earthquake anyways? Still, he thought back. There had been the dark figures, but behind them there was…

Oh.

“Mount Caligenix?” Medeur hoped he was wrong. He really really did. Because if he was right…then everyone would be in deep trouble.

“Yes.” His master’s answer was short and clipped. “You’d better pray to the Twins that the seal isn’t broken. Now hurry!”

Medeur does, almost tripping over a root in his haste. Yet there was something else that caught his attention. Amidst the sounds of the party, those of ruffling feathers and shifting bags, he thought he heard something else. A buzz, quiet but persistent.

Medeur tried to ignore it, but the sound wormed into his brain anyways. It got louder, and he suddenly felt as if he was being watched. It was such a distinct feeling that he could almost see the observer in his mind’s eye – multifaceted eyes, slicing jaws, deadly pincers —

But when he turned, eyes flashing, there was nothing. Just trees, mist, and the sound of his breaths.

Daily Dungeon: High Council Intern Leaks Secret Meeting

Note: by order of Thera the Firebold, the original account has been rewritten to omit any personal opinions I included in the notes. It’s fine – it only took me two hours to rewrite it and make copies. I will get rid of this one later. No one’s gonna see it anyways.
-Thirik

Account of the proceedings of the June 18th Emergency Session of the High Council

In attendance: Rep. Sanctus Ignitori (presiding), Rep. Saphara Clethtinthiallor, Rep. Drizzik Rezzenson, Rep. Sreelasa Calentia, Rep. Doroks The Defender, Rep. Foojya the Blizzard, Rep. Salan Terriex, Rep. Icaridne, Rep. Litor Vadu, Rep. Tibian Tidebreaker, Ambassador Nados Quickfin, Ambassador Graskin Blubberfold, Thera the Firebold, and Grurrom Kindel.
Notes taken by: Thirik Cartax

12:03 – Meeting is called to order by Rep. Ignitori. Roll is called; Ambassador Angla noted absent, all others present. Rep. Ignitori begins reviewing the notes from the previous meeting. Notes that I wrote, by the way. Seriously, who calls an emergency meeting then spends ten minutes reading about agricultural disputes?

12:09 – Rep. Rezzenson interjects with a request to forgo the remainder of formalities due to the emergency status of the meeting, and expresses a desire to know the reason that the Council had been summoned. At least someone on this council has some practicality.

12:10 – Rep. Icardine seconds Rep. Rezzonson’s request, expresses a desire for a short meeting.

12:11 – Rep. Ignitori abbreviates the opening procedures and yields the floor to Thera the Firebold of the Library of Jakardia.

12:12 – Thera the Firebold gives an account of a recent discovery of a research team at the Library of Jakardia of a roughly person-sized borehole drilled deep into the earth. The team’s investigation of the depth of the borehole revealed that it travels far deeper than should be possible, apparently piercing to the center of the world. A descent into the shaft resulted in the discovery of a vast cavern at the bottom, occupied by what appeared to be the comatose form of a colossally huge dragon. The magical signature of the dragon was extraordinarily powerful, and seemed to indicate that its life force is somehow linked with the fundamental weave of magic. Further magical examination located six severe injuries across the body of the creature, apparently resulting from the removal of pieces of the being’s body. Experts from the library determined that the wounds are fatal. Thera finishes by postulating on potential effects of the dragon’s death, including the potential collapse of the material plane or failure of magic.

12:20 – Several representatives begin speaking at once. Rep. Ignitori tries and fails to establish order. This is chaos. Clethtinthiallor is yelling just to be heard.

12:22 – Rep. Clethtinthiallor requests a brief recess for the purpose of gathering her thoughts. Motion is passed by informal consensus, and the meeting is adjourned for 10 minutes.

12:32 – Rep. Ignitori calls the meeting back to order. Opens floor to discussion.

12:33 – Rep. Tidebreaker requests clarification on the wounds themselves – inquires as to whether they all originated from the same source, or whether they were caused by different weapons.

12:34 – Thera the Firebold confirms that they each appeared to be caused in a different manner.

12:36 – Rep. Clethtinthiallor requests that the details of the discovery be kept confidential, due to the potentially distressing nature of the news. Figures that she’d say that. Sometimes I wonder why the Dragonborn send a representative at all, since they so clearly don’t want to share power.

12:37 – Rep. Calentia objects to Rep. Clethtinthiallor’s motion on the grounds that the public deserve to be made aware of events that may affect them. Sreelasa’s the only one here with real integrity. She’s the smartest, too. Why does she let Icaridne stay in charge?

12:38 – Rep. Clethtinthiallor reaffirms her position, describing hypothetical scenes of mass panic and conflict that could result from revealing the information.

12:40 – Rep. Foojya expresses disagreement with Rep. Clethtinthiallor’s line of reasoning and seconds Rep. Calentia’s opinion.

12:41 – Rep. Vadu suggests that the matter be put to a vote. 

12:44 – Votes are counted. Rep. Clethtinthiallor’s motion passes 7 to 2; Rep. Calentia and Rep. Foojya are the dissenters, and Rep. Vadu abstains. The Library’s discovery is officially made confidential to all except the Council and those directly involved.

12:46 – Rep. Doroks inquires as to the Council’s next course of action. 

12:48 – Rep. Clethtinthiallor proposes a motion that the investigation into the dragon’s corpse be given into the hands of the Dragonborn Empire. Wow. And I thought she was being bold before.

12:49 – Several representatives informally express disagreement to Rep. Clethtinthiallor’s motion. Rep. Tidebreaker points out the danger of giving any one genera authority over such a monumental discovery. Yeah, no one likes that idea. I don’t know what Clethtinthiallor was thinking; usually she’s more subtle than that.

12:51 – Motion is put to a vote. Motion fails with a vote of 8 to 2 against; Rep. Clethtinthiallor and Rep. Rezzenson vote for, while all others vote against.

12:55 – Ambassador Blubberfold suggests that the Eastern Tritons may be willing to combine investigations with the High Council in exchange for the free sharing of information in regards to what he dubs the “World Dragon”.

12:56 – Rep. Terriex points out the fact that the High Council currently has no formal investigative team available.

12:57 – Rep. Rezzenson suggests that the High Council representatives could “poke around” themselves. It is unclear whether or not he is joking. I don’t know what to make of this guy, but if any of them were going to run away and become an adventurer, it would be him.

12:58 – Rep. Calentia proposes that the High Council could employ the services of freelance mercenaries (colloquially known as “adventurers”) to track down the killers of the “World Dragon”. 

This conversation is a mess. Everyone’s talking over each other and arguing. I’ll try to record the main points people are making, but I haven’t seen a more heated debate than that time the Council caught a Kenku inventor experimenting with airships.

12:59 – Rep. Tidebreaker objects, indicating that individuals with the ability to kill such a powerful being would likely be very powerful themselves, and therefore dangerous to apprehend.

1:00 – Rep. Icaridne points out that the alternative is allowing such individuals to roam unchecked.

1:01 – Rep. Tidebreaker concedes the point.

1:02 – Rep. Foojya expresses the concern that freelance mercenaries may have dubious moral codes, rendering it difficult to fully trust them.

1:03 – Rep. Terriex responds with the point that those with a “less rigid interpretation of the law” may be able to gain access to information others couldn’t.

1:04 – Rep. Vadu suggests requiring frequent reports from the mercenaries in order to ensure that their activities align with the High Council’s goals.

1:05 – Rep. Clethtinthiallor states her firm opposition to the idea of hiring outside help,  stating instead that the Council’s own task force should be sufficient.

1:06 – Grurrom Kindel points out that the Library of Jakardia has a decent staff that could investigate.

1:07 – Rep. Rezzenson expresses his doubt that the Library would be willing to report directly to the High Council rather than operating autonomously. He’s…not wrong, yeah. We won’t. 

1:08 – Rep. Ignitori agrees with Rep. Rezzenson, proposes putting the matter of hiring adventurers to a vote. Finally! How can it take them so long to get around to 

1:09 – Vote is taken. Motion passes at 6 – 4; Rep. Clethtinthiallor, Rep. Rezzenson, Rep. Foojya, and Rep. Tidebreaker vote against, while everyone else votes in the affirmative.

1:13 – Rep. Ignitori, Rep. Tidebreaker, and Thirik Cartax assigned to draft a recruitment notice. I’ll probably have to do all the work, as usual. They don’t seem to realize that I work for the Library, not the Council.

1:15 – Rep. Clethtinthiallor makes her disapproval of the decision known, requests that she be given a copy of every report as soon as it comes in. Council informally agrees. Anything to get her to stop complaining, I guess. She does seem genuinely worried, though. When Thera first read her report she looked like she was going to throw up.

1:17 – Rep. Ignitori reads a final summary of the day’s decisions. Like we weren’t all here for it. It’s not like I have time to waste!

1:20 – Meeting formally adjourned.

Library Latest – June 15, 2021

Our Pride themed suggestions continue – this time with fantasy! Explore a new world in one of these page-turners.

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Prefer eBook and audio options? Find those here…

The Chosen and the Beautiful: eBook

The Winged Histories: eBook

The Unbroken: eBook

Lady Hotspur: audiobook

Black Leopard, Red Wolf: eBook | audiobook

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